Author: cazfi
Date: Mon Mar 30 05:46:45 2015
New Revision: 28658

URL: http://svn.gna.org/viewcvs/freeciv?rev=28658&view=rev
Log:
Made Barbarian an LandAndSea type in civ1 and civ2 rulesets.
Pirates still exist in the ruleset for savegame backward compatibility, but
in new games they are never used.

See patch #5522

Modified:
    trunk/data/civ1/nations.ruleset
    trunk/data/civ2/nations.ruleset

Modified: trunk/data/civ1/nations.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ1/nations.ruleset?rev=28658&r1=28657&r2=28658&view=diff
==============================================================================
--- trunk/data/civ1/nations.ruleset     (original)
+++ trunk/data/civ1/nations.ruleset     Mon Mar 30 05:46:45 2015
@@ -1508,10 +1508,12 @@
 cities = "Barbaricum"
 
 is_playable = FALSE
-barbarian_type = "Land"
+barbarian_type = "LandAndSea"
 
 ; nothing more needed for barbarians
 
+; Pirate nation exist for backward compatibility with old savegames, where it 
might be present, only.
+; Freeciv should always pick the one "LandAndSea" barbarian in new games.
 [nation_pirate]
 
 translation_domain="freeciv"

Modified: trunk/data/civ2/nations.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2/nations.ruleset?rev=28658&r1=28657&r2=28658&view=diff
==============================================================================
--- trunk/data/civ2/nations.ruleset     (original)
+++ trunk/data/civ2/nations.ruleset     Mon Mar 30 05:46:45 2015
@@ -2075,10 +2075,12 @@
 cities = "Barbaricum"
 
 is_playable = FALSE
-barbarian_type = "Land"
+barbarian_type = "LandAndSea"
 
 ; nothing more needed for barbarians
 
+; Pirate nation exist for backward compatibility with old savegames, where it 
might be present, only.
+; Freeciv should always pick the one "LandAndSea" barbarian in new games.
 [nation_pirate]
 
 translation_domain="freeciv"


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