Author: cazfi Date: Mon Mar 30 05:46:45 2015 New Revision: 28658 URL: http://svn.gna.org/viewcvs/freeciv?rev=28658&view=rev Log: Made Barbarian an LandAndSea type in civ1 and civ2 rulesets. Pirates still exist in the ruleset for savegame backward compatibility, but in new games they are never used.
See patch #5522 Modified: trunk/data/civ1/nations.ruleset trunk/data/civ2/nations.ruleset Modified: trunk/data/civ1/nations.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/civ1/nations.ruleset?rev=28658&r1=28657&r2=28658&view=diff ============================================================================== --- trunk/data/civ1/nations.ruleset (original) +++ trunk/data/civ1/nations.ruleset Mon Mar 30 05:46:45 2015 @@ -1508,10 +1508,12 @@ cities = "Barbaricum" is_playable = FALSE -barbarian_type = "Land" +barbarian_type = "LandAndSea" ; nothing more needed for barbarians +; Pirate nation exist for backward compatibility with old savegames, where it might be present, only. +; Freeciv should always pick the one "LandAndSea" barbarian in new games. [nation_pirate] translation_domain="freeciv" Modified: trunk/data/civ2/nations.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2/nations.ruleset?rev=28658&r1=28657&r2=28658&view=diff ============================================================================== --- trunk/data/civ2/nations.ruleset (original) +++ trunk/data/civ2/nations.ruleset Mon Mar 30 05:46:45 2015 @@ -2075,10 +2075,12 @@ cities = "Barbaricum" is_playable = FALSE -barbarian_type = "Land" +barbarian_type = "LandAndSea" ; nothing more needed for barbarians +; Pirate nation exist for backward compatibility with old savegames, where it might be present, only. +; Freeciv should always pick the one "LandAndSea" barbarian in new games. [nation_pirate] translation_domain="freeciv" _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits