Author: cazfi Date: Wed Apr 29 22:05:18 2015 New Revision: 28960 URL: http://svn.gna.org/viewcvs/freeciv?rev=28960&view=rev Log: Allow missiles to attack air units in civ2civ3 ruleset.
Patch by David Fernandez <bardo> See patch #5997 Modified: branches/S2_6/data/civ2civ3/units.ruleset branches/S2_6/doc/README.ruleset_civ2civ3 Modified: branches/S2_6/data/civ2civ3/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ2civ3/units.ruleset?rev=28960&r1=28959&r2=28960&view=diff ============================================================================== --- branches/S2_6/data/civ2civ3/units.ruleset (original) +++ branches/S2_6/data/civ2civ3/units.ruleset Wed Apr 29 22:05:18 2015 @@ -2069,6 +2069,7 @@ uk_shield = 1 uk_food = 0 uk_gold = 1 +targets = "Air", "Missile", "Helicopter" flags = "OneAttack", "AirAttacker", "CityBuster", "HasNoZOC" roles = "" helptext = _("\ Modified: branches/S2_6/doc/README.ruleset_civ2civ3 URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/doc/README.ruleset_civ2civ3?rev=28960&r1=28959&r2=28960&view=diff ============================================================================== --- branches/S2_6/doc/README.ruleset_civ2civ3 (original) +++ branches/S2_6/doc/README.ruleset_civ2civ3 Wed Apr 29 22:05:18 2015 @@ -650,12 +650,13 @@ end out of a city or airbase. - Helicopters can carry 1 infantry unit, and can only be attacked by - Fighters (with no extra attack bonuses). + Fighters (with no extra attack bonuses), and by Missiles. + +- Cruise Missile no longer cause unhappiness, range increased to 16, + and allowed to attack Air units. - Nuclear weapons can be built with Nuclear Fission, but you need Advanced Flight to move them, and Rocketry to get max movement. - Increased range of Cruise Missiles to 16, and they no longer cause - unhappiness. - Readjusted many costs so units with better stats are always more expensive. At the same time, modern units always get better ratio @@ -945,8 +946,8 @@ attacked by Fighters (with no extra attack bonuses). - Increased fuel of all Air units by one, in order to allow battles for air control. All Air unit lose 10% of HPs, like helicopters, when they - end out of city or airbase. Increased range of Cruise Missile to 16, - so it is greater than movement of Stealth Fighters. + end out of city or airbase. Cruise Missile allowed to attack Air units, + and increased range to 16. - Zones of Control are not imposed by non-military units (Small Land and Merchant classes) nor by Air units or Missiles, so they do not affect the movements of enemy units. _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits