Author: sveinung
Date: Sat Dec 13 18:43:27 2014
New Revision: 27285

URL: http://svn.gna.org/viewcvs/freeciv?rev=27285&view=rev
Log:
civ2civ3: Crusaders no longer cause military unhappiness

This makes the religious tech path more attractive.

Patch by David Fernandez <bardo>

See patch #5543

Modified:
    trunk/data/civ2civ3/units.ruleset
    trunk/doc/README.ruleset_civ2civ3

Modified: trunk/data/civ2civ3/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/units.ruleset?rev=27285&r1=27284&r2=27285&view=diff
==============================================================================
--- trunk/data/civ2civ3/units.ruleset   (original)
+++ trunk/data/civ2civ3/units.ruleset   Sat Dec 13 18:43:27 2014
@@ -1140,7 +1140,7 @@
 vision_radius_sq = 2
 transport_cap = 0
 fuel          = 0
-uk_happy      = 1
+uk_happy      = 0
 uk_shield     = 1
 uk_food       = 1
 uk_gold       = 1

Modified: trunk/doc/README.ruleset_civ2civ3
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/doc/README.ruleset_civ2civ3?rev=27285&r1=27284&r2=27285&view=diff
==============================================================================
--- trunk/doc/README.ruleset_civ2civ3   (original)
+++ trunk/doc/README.ruleset_civ2civ3   Sat Dec 13 18:43:27 2014
@@ -277,7 +277,7 @@
 - Land units can capture enemy Migrants (as slaves) and Caravans/Freights (as 
loot).
 - Wheeled units (new unit class "Big land") can't move to Mountains, Jungles 
and Swamps, unless they are travelling on a road. They do not get defensive 
bonuses from the terrain, can not perform pillage, and need Galleons or 
Transports to travel by sea.
 - Added Elephants from civ2, available with Polytheism: (at/def/mov-hp,cost) = 
(3/2/2-10,30). Obsolete by Dragoons.
-- Added Crusaders from civ2, available with Monotheism: (5/1/2-10,40). 
Obsolete by Dragoons.
+- Added Crusaders from civ2, available with Monotheism: (5/1/2-10,40). 
Obsolete by Dragoons. They do not cause military unhappiness.
 - Added Fanatics from civ2, available with Guerrilla, under Fundamentalism 
government: (5/5/1-20,20). They cost 1 population, but do not cause unhappiness 
and do not need upkeep.
 
 - Archers defense reduced to 1 (was 2), and cost to 20 (was 30). Legion cost 
reduced to 30 (was 40). This way the ratio Attack/Cost of ancient units is more 
even to Catapults.
@@ -307,14 +307,14 @@
 Riflemen        5    4    1    1    20  *50  *Marines
 Alpine Troops  *7   *4    1    1    20  *60   IgTer
 Partisan        4   *5    1    1    20  *60   IgTer, IgZOC
-Fanatics       *5   *5    1    1    20   20  *1 Pop, No upkeep
+Fanatics       *5   *5    1    1    20   20  *1 Pop, No upkeep, No unhappy
 Marines         8    5    1    1    20   60   Marines
 Paratroopers    6    4    1    1    20   60   Paratroopers
                          
 Horsemen        2    1    2    1    10   20
 Chariot        *4    1    2    1    10   30  *Wheeled
 Elephants      *3   *2    2    1    10  *30
-Crusaders       5    1    2    1    10   40
+Crusaders       5    1    2    1    10   40  *No unhappy
 Knights         4   *3    2    1    10   40
 Dragoons        5    2    2    1    20   50
 Cavalry         8    3    2    1    20   60


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