Author: sveinung
Date: Tue Dec 16 18:06:24 2014
New Revision: 27320

URL: http://svn.gna.org/viewcvs/freeciv?rev=27320&view=rev
Log:
civ2civ3: make wonders obsolete by own techs.

With this patch, you have to compete against the other players to build the
wonders, as always. But once built, it is up to you to decide when to let them
become obsolete.

Patch by David Fernandez <bardo>

See patch #5542

Modified:
    trunk/data/civ2civ3/buildings.ruleset
    trunk/doc/README.ruleset_civ2civ3

Modified: trunk/data/civ2civ3/buildings.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/buildings.ruleset?rev=27320&r1=27319&r2=27320&view=diff
==============================================================================
--- trunk/data/civ2civ3/buildings.ruleset       (original)
+++ trunk/data/civ2civ3/buildings.ruleset       Tue Dec 16 18:06:24 2014
@@ -1246,7 +1246,7 @@
 graphic_alt    = "-"
 obsolete_by    =
     { "type", "name", "range", "survives"
-      "Tech", "Automobile", "World", TRUE
+      "Tech", "Automobile", "Player", FALSE
     }
 build_cost     = 200
 upkeep         = 0
@@ -1269,7 +1269,7 @@
 graphic_alt    = "-"
 obsolete_by    =
     { "type", "name", "range", "survives"
-      "Tech", "Computers", "World", TRUE
+      "Tech", "Computers", "Player", FALSE
     }
 build_cost     = 300
 upkeep         = 0
@@ -1391,7 +1391,7 @@
 graphic_alt    = "-"
 obsolete_by    =
     { "type", "name", "range", "survives"
-      "Tech", "Machine Tools", "World", TRUE
+      "Tech", "Machine Tools", "Player", FALSE
     }
 build_cost     = 300
 upkeep         = 0
@@ -1417,7 +1417,7 @@
 graphic_alt    = "-"
 obsolete_by    =
     { "type", "name", "range", "survives"
-      "Tech", "Electricity", "World", TRUE
+      "Tech", "Electricity", "Player", FALSE
     }
 build_cost     = 200
 upkeep         = 0
@@ -1513,7 +1513,7 @@
 graphic_alt    = "-"
 obsolete_by    =
     { "type", "name", "range", "survives"
-      "Tech", "Communism", "World", TRUE
+      "Tech", "Communism", "Player", FALSE
     }
 build_cost     = 300
 upkeep         = 0
@@ -1536,7 +1536,7 @@
 graphic_alt    = "-"
 obsolete_by    =
     { "type", "name", "range", "survives"
-      "Tech", "Combustion", "World", TRUE
+      "Tech", "Combustion", "Player", FALSE
     }
 build_cost     = 400
 upkeep         = 0
@@ -1559,7 +1559,7 @@
 graphic_alt    = "-"
 obsolete_by    =
     { "type", "name", "range", "survives"
-      "Tech", "Engineering", "World", TRUE
+      "Tech", "Engineering", "Player", FALSE
     }
 build_cost     = 200
 upkeep         = 0
@@ -1583,7 +1583,7 @@
 graphic_alt    = "-"
 obsolete_by    =
     { "type", "name", "range", "survives"
-      "Tech", "Nuclear Power", "World", TRUE
+      "Tech", "Nuclear Power", "Player", FALSE
     }
 build_cost     = 400
 upkeep         = 0
@@ -1627,7 +1627,7 @@
 graphic_alt    = "-"
 obsolete_by    =
     { "type", "name", "range", "survives"
-      "Tech", "Democracy", "World", TRUE
+      "Tech", "Democracy", "Player", FALSE
     }
 build_cost     = 200
 upkeep         = 0
@@ -1673,7 +1673,7 @@
 graphic_alt     = "b.oracle"
 obsolete_by    =
     { "type", "name", "range", "survives"
-      "Tech", "Sanitation", "World", TRUE
+      "Tech", "Sanitation", "Player", FALSE
     }
 build_cost     = 200
 upkeep         = 0
@@ -1697,7 +1697,7 @@
 graphic_alt     = "b.oracle"
 obsolete_by    =
     { "type", "name", "range", "survives"
-      "Tech", "Conscription", "World", TRUE
+      "Tech", "Conscription", "Player", FALSE
     }
 build_cost     = 200
 upkeep         = 0
@@ -1721,7 +1721,7 @@
 graphic_alt     = "b.oracle"
 obsolete_by    =
     { "type", "name", "range", "survives"
-      "Tech", "Theology", "World", TRUE
+      "Tech", "Theology", "Player", FALSE
     }
 build_cost     = 200
 upkeep         = 0
@@ -1745,7 +1745,7 @@
 graphic_alt    = "-"
 obsolete_by    =
     { "type", "name", "range", "survives"
-      "Tech", "Railroad", "World", TRUE
+      "Tech", "Railroad", "Player", FALSE
     }
 build_cost     = 200
 upkeep         = 0
@@ -1843,7 +1843,7 @@
 graphic_alt    = "-"
 obsolete_by    =
     { "type", "name", "range", "survives"
-      "Tech", "Mobile Warfare", "World", TRUE
+      "Tech", "Mobile Warfare", "Player", FALSE
     }
 build_cost     = 300
 upkeep         = 0

Modified: trunk/doc/README.ruleset_civ2civ3
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/doc/README.ruleset_civ2civ3?rev=27320&r1=27319&r2=27320&view=diff
==============================================================================
--- trunk/doc/README.ruleset_civ2civ3   (original)
+++ trunk/doc/README.ruleset_civ2civ3   Tue Dec 16 18:06:24 2014
@@ -359,6 +359,7 @@
 - Modified all effects that worked as if you had certain building in every 
city.
 - Replaced every effect Make_Happy, Force_content, and No_unhappy, by 
additional Luxury in the central city tile. Else they would allow a possible 
exploit to avoid unhappiness caused by Military units.
 - Replaced effect that gives a percentage bonus to Science output, by 
additional Science in the central city tile. This way, they do not multiply the 
effect of other wonders like Colossus, and it is not an advantage to build them 
all in the same city.
+- Wonders become obsolete by techs researched by the owner (not affected by 
the researches of other players).
 - Some Wonders require certain building in the city to be built.
 
 FULL LIST OF WONDERS
@@ -366,16 +367,16 @@
 
 - "Pyramids" 200, Obsolete by Railroad (that increases even more the Shield 
production):
 +1 Shield per worked tile in the city (already producing Shields). Disables 
tile penalty under Despotism/Tribal governments.
-- "Colossus" 200, Obsolete by Automobile (that allows building to increase 
Trade even more):
+- "Colossus" 200, Obsolete by Automobile (Super Highways):
 +1 Trade per worked tile in the city (already producing Trade).
-- "Copernicus' Observatory" 300, Obsolete by Computers (that increases even 
more the Science production):
+- "Copernicus' Observatory" 300, Obsolete by Computers (Research Lab):
 +1 Science per worked tile in the city.
 
 - "Hanging Gardens" 200, Obsolete by Electricity (that increases Colosseum 
effect):
 +1 Content in every city. +4 Luxury in the city where it is built.
-- "Mausoleum of Mausolos" 200, Obsolete by Sanitation (enables wonder with 
similar effect):
+- "Mausoleum of Mausolos" 200, Obsolete by Sanitation (that enables wonder 
with similar effect):
 +1 Content in every city with Walls, and +1 extra content in every city with 
Courthouse. Your cities cannot be incited to revolt.
-- "Temple of Artemis" 200, Requires Temple, Obsolete by Theology (enables 
wonder with similar effect):
+- "Temple of Artemis" 200, Requires Temple, Obsolete by Theology (that enables 
wonder with similar effect):
 +2 Content in every city with Temple.
 - "Michelangelo's Chapel" 400, Requires Cathedral:
 +3 Content in every city with Cathedral.
@@ -401,12 +402,12 @@
 
 - "Lighthouse" 200, Obsolete by Engineering (Destroyer):
 +1 move, and Veteran built, for Trireme and Sea units.
-- "Magellan's Expedition" 400, Obsolete by Nuclear Power (that increases even 
more movement of sea units):
+- "Magellan's Expedition" 400, Obsolete by Nuclear Power (that increases even 
more the movement of sea units):
 +1 move, and +50% chance to become veteran, for Sea units (No triremes).
 - "Sun Tzu's War Academy" 300, Obsolete by Mobile Warfare:
 Veteran built, and +50% chance to become veteran, for Military Land units.
 
-- "Statue of Zeus" 200, Obsolete by Conscription (enables wonder with similar 
effect):
+- "Statue of Zeus" 200, Obsolete by Conscription (that enables wonder with 
similar effect):
 +1 Military Content, +1 free Shield per city for upkeep of units.
 - "King Richard's Crusade" 300, Obsolete by Communism (Police Station):
 +1 Military Content, +2 free Gold per city for upkeep of units.
@@ -456,6 +457,7 @@
 - Reduced by one the gold upkeep of Aqueduct, Bank, Stock Exchange, Port 
Facility and SDI Defense.
 - Added Fort and Airstrip bases, as pre-requisite for Fortress and Airbase, in 
order to prevent the construction of full bases in one single turn. Airbases 
and Fortresses can be built on river tiles again.
 - Introduced Maglev, available with Superconductors, that allows unlimited 
movement for Land units (except Big Land and Merchant classes).
+- Wonders become obsolete by techs researched by the owner (not affected by 
the researches of other players).
 
 Terrain:
 - Readjusted terrain transformations. Designed so all useful alterations can 
be finished in 1 or 2 steps, and all effects from Global warming can be 
reversibly with terraforming.


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