Author: cazfi Date: Mon Dec 22 23:40:31 2014 New Revision: 27388 URL: http://svn.gna.org/viewcvs/freeciv?rev=27388&view=rev Log: Fixed Threaded AI workers to improve also already worked tiles.
See bug #23096 Modified: trunk/ai/threaded/taicity.c Modified: trunk/ai/threaded/taicity.c URL: http://svn.gna.org/viewcvs/freeciv/trunk/ai/threaded/taicity.c?rev=27388&r1=27387&r2=27388&view=diff ============================================================================== --- trunk/ai/threaded/taicity.c (original) +++ trunk/ai/threaded/taicity.c Mon Dec 22 23:40:31 2014 @@ -93,6 +93,7 @@ int uw_max = 0; int worst_worked = FC_INFINITY; int old_worst_worked = FC_INFINITY; + int orig_worst_worked = 0; struct unit_list *units = NULL; switch (limit) { @@ -115,6 +116,7 @@ if (tile_worked(ptile) == pcity && orig_value < worst_worked) { worst_worked = orig_value; + orig_worst_worked = orig_value; potential_worst_worked = TRUE; } @@ -319,7 +321,8 @@ } } city_tile_iterate_end; - if (old_worst_worked < uw_max || worked.ptile == NULL) { + if (worked.ptile == NULL + || (old_worst_worked < uw_max && uw_max - orig_worst_worked > worked.want)) { /* It's better to improve best yet unworked tile and take it to use after that, than to improve already worked tile. */ selected = &unworked; _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits