Author: cazfi Date: Sun Jan 25 06:35:55 2015 New Revision: 27824 URL: http://svn.gna.org/viewcvs/freeciv?rev=27824&view=rev Log: Added information about how Max_Trade_Routes effects limit only establishing new routes to Economy section of the help.
Based on anonymous report See bug #23074 Modified: trunk/data/helpdata.txt Modified: trunk/data/helpdata.txt URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/helpdata.txt?rev=27824&r1=27823&r2=27824&view=diff ============================================================================== --- trunk/data/helpdata.txt (original) +++ trunk/data/helpdata.txt Sun Jan 25 06:35:55 2015 @@ -610,7 +610,10 @@ more, the trade route with the smallest ongoing revenue is canceled if \ it would be less than the new route. (Otherwise, the origin civilization \ can still gain initial revenue by entering the marketplace and selling \ -trade goods, but it is reduced to a third.)\ +trade goods, but it is reduced to a third.) \ +The maximum number of trade routes is forced only when attempting to \ +establish a new ones. If you temporarily lose the ability to establish \ +as many trade routes as city already has, existing ones are not affected.\ "), _("\ Beware: in rulesets where plague is enabled, it can travel \ along trade routes. See the section on Plague for more details.\ _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits