Author: sveinung
Date: Fri Jan 30 16:39:18 2015
New Revision: 27909

URL: http://svn.gna.org/viewcvs/freeciv?rev=27909&view=rev
Log:
civ2civ3: change bonus to defense in cities from size 8 to size 9

so it only is given after an aqueduct has been built and the city has grown
with expensive (40 food in stead of 20 food) city growth.

Adjust the min size where the city icons change from size 4, 8, 12 and 16 to
size 5, 9, 13 and 17.

Patch by David Fernandez <bardo>

See patch #5764

Modified:
    trunk/data/civ2civ3/effects.ruleset
    trunk/doc/README.ruleset_civ2civ3

Modified: trunk/data/civ2civ3/effects.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/effects.ruleset?rev=27909&r1=27908&r2=27909&view=diff
==============================================================================
--- trunk/data/civ2civ3/effects.ruleset (original)
+++ trunk/data/civ2civ3/effects.ruleset Fri Jan 30 16:39:18 2015
@@ -1907,7 +1907,7 @@
 value   = 50
 reqs    =
     { "type", "name", "range", "present"
-      "MinSize", "8", "City", TRUE
+      "MinSize", "9", "City", TRUE
       "CityTile", "Center", "Local", TRUE
 ;      "UnitClass", "Land", "Local", FALSE
 ;      "UnitClass", "Small Land", "Local", FALSE
@@ -3509,7 +3509,7 @@
 value   = 1
 reqs    =
     { "type", "name", "range"
-      "MinSize", "4", "City"
+      "MinSize", "5", "City"
     }
 
 [effect_city_image_2]
@@ -3517,7 +3517,7 @@
 value   = 1
 reqs    =
     { "type", "name", "range"
-      "MinSize", "8", "City"
+      "MinSize", "9", "City"
     }
 
 [effect_city_image_3]
@@ -3525,7 +3525,7 @@
 value   = 1
 reqs    =
     { "type", "name", "range"
-      "MinSize", "12", "City"
+      "MinSize", "13", "City"
     }
 
 [effect_city_image_4]
@@ -3533,7 +3533,7 @@
 value   = 1
 reqs    =
     { "type", "name", "range"
-      "MinSize", "16", "City"
+      "MinSize", "17", "City"
     }
 
 [effect_irrigate_src_tech]

Modified: trunk/doc/README.ruleset_civ2civ3
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/doc/README.ruleset_civ2civ3?rev=27909&r1=27908&r2=27909&view=diff
==============================================================================
--- trunk/doc/README.ruleset_civ2civ3   (original)
+++ trunk/doc/README.ruleset_civ2civ3   Fri Jan 30 16:39:18 2015
@@ -141,22 +141,24 @@
 Elite                    +100%    (=)
 
 BASE
+Fort     (vs Land\Sea)   +50%
 Fortress (vs Land\Sea)   +100%    (=)
+Airstrip (vs Air)        +50%
 Airbase  (vs Air)        +100%    +0%
 
 - Every City receives an inherent Defend_Bonus = +50% against Land units
-- Every City with Pop>=8 receives an additional free Defend_Bonus = +50% 
against Land units, and against Sea units.
+- Every City with Pop>8 receives an additional free Defend_Bonus = +50% 
against Land and Sea units.
 - Walls effect reduced from 200% to 100%, and cost reduced from 60 to 30.
 - Great Wall gives additional Defend_Bonus = +50% against Land units, and the 
effect Unit_No_Lose_Pop in every city.
 The total city defense is similar to classic ruleset, but here cities receive 
some wall bonus for free, and large cities receive an extra bonus, as in civ3:
 
-CITY VS LAND     NEW    (+WALL)  (+GREAT WALL)
-Town (Pop<8)     +50%    +150%(-) +200%(=)
-City (Pop>=8)    +100%   +200%(=) +250%(+)
-
-CITY VS SEA      NEW    (+COASTAL DEFENSE)
-Town (Pop<8)     +0%     +100%(=)
-City (Pop>=8)    +50%    +150%(+)
+CITY             VS LAND  VS SEA   VS AIR
+Town (Pop<=8)    +50%     +0%      +0%
+City (Pop>8)     +100%    +50%     +0%
+
+Walls            +100%    +0%      +0%
+Coastal Defense  +0%      +100%    +0%
+Sam Battery      +0%      +0%      +100%
 
 Total Defense (%) = (100+TERRAIN) * (100+RIVER) * (100+CITY+BASE) * 
(100+FORTIFIED) * (100+VETERAN), same as classic rules.
 
@@ -460,6 +462,7 @@
 - Introduced Maglev, available with Superconductors, that allows unlimited 
movement for Land units (except Big Land and Merchant classes).
 - Wonders become obsolete by techs researched by the owner (not affected by 
the researches of other players).
 - A little boost to Federation (+1 Luxury per city, so it is easier to 
celebrate), and Fundamentalism (-50% to science, instead of total science 
output halved).
+- The bonus to defense moved to cities with pop>8 (instead of pop>=8), so 
Aqueduct is a prerequisite.
 
 Terrain:
 - Readjusted terrain transformations. Designed so all useful alterations can 
be finished in 1 or 2 steps, and all effects from Global warming can be 
reversibly with terraforming.


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