Author: jtn
Date: Sat Mar 14 17:49:35 2015
New Revision: 28534

URL: http://svn.gna.org/viewcvs/freeciv?rev=28534&view=rev
Log:
Mention Migrants in civ2civ3 help for nuclear fallout and techs enabling
extras.

See gna bug #23362.

Modified:
    trunk/data/civ2civ3/techs.ruleset
    trunk/data/civ2civ3/units.ruleset

Modified: trunk/data/civ2civ3/techs.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/techs.ruleset?rev=28534&r1=28533&r2=28534&view=diff
==============================================================================
--- trunk/data/civ2civ3/techs.ruleset   (original)
+++ trunk/data/civ2civ3/techs.ruleset   Sat Mar 14 17:49:35 2015
@@ -241,7 +241,9 @@
 flags    = ""
 graphic     = "a.construction"
 graphic_alt = "-"
-helptext = _("Allows Settlers, Workers and Engineers to build fortresses.")
+helptext = _("\
+Allows Settlers, Migrants, Workers and Engineers to build fortresses.\
+")
 cost     = 40
 
 [advance_currency]
@@ -664,7 +666,12 @@
 flags    = ""
 graphic     = "a.railroad"
 graphic_alt = "-"
-helptext = _("Allows Settlers, Workers and Engineers to build railroads. 
Decreases one-time revenue from new trade routes.")
+helptext = _("\
+Allows Settlers, Migrants, Workers and Engineers to upgrade roads to \
+railroads.\
+"), _("\
+Decreases one-time revenue from new trade routes.\
+")
 cost     = 350
 
 [advance_recycling]
@@ -774,7 +781,10 @@
 flags    = ""
 graphic     = "a.superconductors"
 graphic_alt = "-"
-helptext = _("Allows Settlers, Workers and Engineers to build maglevs.")
+helptext = _("\
+Allows Settlers, Migrants, Workers and Engineers to upgrade railroads \
+with maglev.\
+")
 cost     = 700
 
 [advance_tactics]

Modified: trunk/data/civ2civ3/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/units.ruleset?rev=28534&r1=28533&r2=28534&view=diff
==============================================================================
--- trunk/data/civ2civ3/units.ruleset   (original)
+++ trunk/data/civ2civ3/units.ruleset   Sat Mar 14 17:49:35 2015
@@ -2081,7 +2081,7 @@
 Similar to pollution and global warming, the risk of global nuclear\
  winter increases with fallout. If nuclear winter occurs, terrain\
  across the globe changes into desert, tundra, and ice. Settlers,\
- Workers, and Engineers can clean up nuclear fallout.\
+ Migrants, Workers, and Engineers can clean up nuclear fallout.\
 "), _("\
 TIP 1:  Nuking the ocean will not generate fallout, and is a most\
  effective (but expensive!!) way of getting rid of enemy\
@@ -2089,10 +2089,10 @@
 "), _("\
 TIP 2:  You may be involved in a situation where you've invaded an\
  enemy country en masse, but the enemy cities are too strong.\
- Before using a Nuclear unit, assemble a gang of Settlers, Workers,\
- and/or Engineers next to the city and have them ready to fix\
- the fallout on the same turn it occurs!  This minimizes the\
- chance of nuclear winter.  Eco-friendly nukes!\
+ Before using a Nuclear unit, assemble a gang of cleanup units\
+ next to the city and have them ready to fix the fallout on the\
+ same turn it occurs! This minimizes the chance of nuclear winter.\
+ Eco-friendly nukes!\
 ")
 
 [unit_diplomat]


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