Author: jtn Date: Sat Mar 14 17:57:28 2015 New Revision: 28543 URL: http://svn.gna.org/viewcvs/freeciv?rev=28543&view=rev Log: civ2civ3: Document Big Land units' weaknesses in unit help.
See gna patch #5823. Modified: branches/S2_5/data/civ2civ3/units.ruleset Modified: branches/S2_5/data/civ2civ3/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/civ2civ3/units.ruleset?rev=28543&r1=28542&r2=28543&view=diff ============================================================================== --- branches/S2_5/data/civ2civ3/units.ruleset (original) +++ branches/S2_5/data/civ2civ3/units.ruleset Sat Mar 14 17:57:28 2015 @@ -1032,9 +1032,11 @@ flags = "" roles = "DefendGood", "FirstBuild" helptext = _("\ -The Mechanized Infantry has the strongest defensive strength\ - of any land unit, but is only available near the end of the\ - technology tree.\ +The Mechanized Infantry has the strongest inherent defensive strength \ +of any land unit, and is very fast on roads and easy terrain, but it is \ +hindered rather than helped by rough terrain (it cannot move into \ +mountains, swamps, or jungles), and it is only available near the end \ +of the technology tree.\ ") [unit_horsemen] @@ -1098,8 +1100,12 @@ flags = "Capturer" roles = "AttackFast" helptext = _("\ -Chariots are horse-pulled war wagons, stronger\ - but more expensive than horsemen.\ +Chariots are horse-pulled war wagons. They have a stronger attack than \ +Horsemen, but their speed comes at a cost: they are more expensive \ +to build, they cannot take advantage of terrain to defend themselves, \ +they cannot move in rough terrain (mountains, swamps, and jungles) \ +without roads, and they cannot be transported by sea using early ships \ +(Triremes and Caravels).\ ") [unit_elephants] @@ -1288,9 +1294,11 @@ flags = "" roles = "DefendOk", "AttackFast", "Hunter" helptext = _("\ -Armors are motorized war wagons that are faster,\ - stronger, and can take more damage than any\ - mounted unit.\ +Armors are motorized war wagons that are faster, stronger, and can take \ +more damage than any mounted unit. However, they are less adaptable to \ +very rough terrain (they cannot move into mountains, swamps, or jungles \ +without roads), and unable to use less rough terrain to improve their \ +defense.\ ") [unit_catapult] @@ -1324,6 +1332,11 @@ Catapults are large rock-throwing machines of war.\ They are very strong attackers but equally weak\ defenders and will need an escort to be effective.\ +"), _("\ +While powerful, Catapults (and their successors) are bulky and awkward; \ +they require roads to move in rough terrain (mountains, swamps, and \ +jungles), are difficult to defend, and are too big for early ships \ +(Triremes and Caravels).\ ") [unit_cannon] @@ -1354,10 +1367,10 @@ flags = "" roles = "AttackStrong", "BarbarianTech", "BarbarianBuildTech" helptext = _("\ -Cannons are large firearms that can fire heavy\ - projectiles over long distances. They are very\ - strong attackers but equally weak defenders and\ - will need an escort to be effective.\ +Cannons are large firearms that can fire heavy projectiles over long \ +distances. As with the catapults they replace, they are very strong \ +attackers but equally weak defenders and will need an escort to be \ +effective, and have limited mobility.\ ") [unit_artillery] @@ -1388,9 +1401,9 @@ flags = "CityBuster" roles = "AttackStrong" helptext = _("\ -The artillery is an upgraded cannon. It is a very\ - strong attacker but equally weak defender and\ - will need an escort to be effective.\ +The artillery is an upgraded cannon. As with its predecessors, it is a \ +very strong attacker but equally weak defender and will need an escort \ +to be effective, and has limited mobility.\ ") [unit_howitzer] @@ -1421,8 +1434,9 @@ flags = "CityBuster" roles = "AttackStrong" helptext = _("\ -Howitzers are upgraded artillery with improved\ - defensive as well as offensive capabilities.\ +Howitzers are upgraded artillery with improved defensive as well as \ +offensive capabilities. However, they still have the limited mobility \ +of their predecessors.\ ") [unit_fighter] _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits