Author: jtn Date: Sat Mar 14 17:57:42 2015 New Revision: 28547 URL: http://svn.gna.org/viewcvs/freeciv?rev=28547&view=rev Log: In help for terrain-altering units, rework handwritten text to remove redundancy with autogenerated help.
Reported by Marko Lindqvist (cazfi@gna). See gna patch #5858. Modified: branches/S2_5/data/civ1/units.ruleset branches/S2_5/data/civ2/units.ruleset branches/S2_5/data/civ2civ3/units.ruleset branches/S2_5/data/classic/units.ruleset branches/S2_5/data/experimental/units.ruleset branches/S2_5/data/multiplayer/units.ruleset Modified: branches/S2_5/data/civ1/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/civ1/units.ruleset?rev=28547&r1=28546&r2=28547&view=diff ============================================================================== --- branches/S2_5/data/civ1/units.ruleset (original) +++ branches/S2_5/data/civ1/units.ruleset Sat Mar 14 17:57:42 2015 @@ -287,14 +287,14 @@ Settlers are one of the key units in the game, as they are your main \ means of founding new cities, and can also improve terrain.\ "), _("\ -On terrain which supports it, they may build an irrigation system to \ +Building an irrigation system on a suitable tile causes it to \ produce some extra food each turn. This requires a nearby source of \ water: an ocean or river tile, or another tile with an \ irrigation system, must share an edge (not just a corner) with the \ target tile. Once irrigated, land remains so even if the water source \ is removed.\ "), _("\ -Settlers can build mines on some types of terrain, which increases the \ +Building a mine on suitable terrain increases the \ number of production points produced by that tile. However, it is not \ possible to have an irrigation system and a mine on the same tile.\ "), _("\ @@ -303,8 +303,6 @@ to another type; this is usually more expensive. For instance, Swamp \ may be \"irrigated\" to yield Grassland. (Terrain conversion with \ the \"irrigate\" order does not require a water source.)\ -"), _("\ -Settlers can also build roads, railroads, or fortresses.\ "), _("\ See the help on Terrain and Terrain Alterations for the effects of \ these actions.\ Modified: branches/S2_5/data/civ2/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/civ2/units.ruleset?rev=28547&r1=28546&r2=28547&view=diff ============================================================================== --- branches/S2_5/data/civ2/units.ruleset (original) +++ branches/S2_5/data/civ2/units.ruleset Sat Mar 14 17:57:42 2015 @@ -291,7 +291,7 @@ Settlers are one of the key units in the game, as they are your main \ means of founding new cities, and can also improve terrain.\ "), _("\ -On terrain which supports it, they may build an irrigation system to \ +Building an irrigation system on a suitable tile causes it to \ produce some extra food each turn. This requires a nearby source of \ water: an ocean or river tile, or another tile with an \ irrigation system, must share an edge (not just a corner) with the \ @@ -300,7 +300,7 @@ upgraded to Farmland by irrigating them a second time; this provides \ more food to a city if it has a Supermarket.\ "), _("\ -Settlers can build mines on some types of terrain, which increases the \ +Building a mine on suitable terrain increases the \ number of production points produced by that tile. However, it is not \ possible to have an irrigation system and a mine on the same tile.\ "), _("\ @@ -309,8 +309,6 @@ to another type; this is usually more expensive. For instance, Swamp \ may be \"irrigated\" to yield Grassland. (Terrain conversion with \ the \"irrigate\" order does not require a water source.)\ -"), _("\ -Settlers can also build roads, railroads, fortresses, or airbases.\ "), _("\ See the help on Terrain and Terrain Alterations for the effects of \ these actions.\ Modified: branches/S2_5/data/civ2civ3/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/civ2civ3/units.ruleset?rev=28547&r1=28546&r2=28547&view=diff ============================================================================== --- branches/S2_5/data/civ2civ3/units.ruleset (original) +++ branches/S2_5/data/civ2civ3/units.ruleset Sat Mar 14 17:57:42 2015 @@ -434,8 +434,8 @@ Settlers are one of the key units in the game, as they are your main \ means of founding new cities.\ "), _("\ -Settlers can also perform the same terrain alterations as Workers, \ -except for building airbases or buoys.\ +Settlers can also perform some of the same terrain alterations as \ +Workers.\ "), _("\ TIP: optimal production of Settlers occurs in cities of at most \ size 4, or cities with a Granary of at most size 6.\ @@ -476,8 +476,8 @@ roles = "Settlers" helptext = _("\ Migrants can be used to transfer population to other cities, but \ -may not found new cities. They can also perform the same terrain \ -alterations as Settlers.\ +may not found new cities. They can also perform some of the same \ +terrain alterations as Workers.\ ") [unit_worker] @@ -516,7 +516,7 @@ helptext = _("\ Workers have the ability to improve terrain tiles.\ "), _("\ -On terrain which supports it, they may build an irrigation system to \ +Building an irrigation system on a suitable tile causes it to \ produce some extra food each turn. Without knowledge of Electricity, \ this requires a nearby source of water: an ocean, lake, or river tile, \ or another tile with an irrigation system, must share an edge (not \ @@ -527,7 +527,7 @@ Farmland by irrigating them a second time; this provides more food \ to a city if it has a Supermarket.\ "), _("\ -Workers can build mines on some types of terrain, which increases the \ +Building a mine on suitable terrain increases the \ number of production points produced by that tile. However, it is not \ possible to have an irrigation system and a mine on the same tile.\ "), _("\ @@ -537,8 +537,8 @@ may be \"irrigated\" to yield Plains. (Terrain conversion with \ the \"irrigate\" order does not require a water source.)\ "), _("\ -Workers can also build roads, railroads, fortresses, airbases, or \ -buoys (when on board a ship).\ +Workers can build airbases and buoys, which Settlers and Migrants \ +cannot. Workers must be on board a ship to build buoys.\ "), _("\ See the help on Terrain and Terrain Alterations for the effects of \ these actions.\ Modified: branches/S2_5/data/classic/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/classic/units.ruleset?rev=28547&r1=28546&r2=28547&view=diff ============================================================================== --- branches/S2_5/data/classic/units.ruleset (original) +++ branches/S2_5/data/classic/units.ruleset Sat Mar 14 17:57:42 2015 @@ -411,8 +411,8 @@ Settlers are one of the key units in the game, as they are your main\ means of founding new cities.\ "), _("\ -Settlers can also perform the same terrain alterations as Workers,\ - except for building airbases or buoys.\ +Settlers can also perform some of the same terrain alterations as\ + Workers.\ "), _("\ Upkeep for Settlers is in food as well as production, and a Settler\ can die if its supporting city runs out of food. Settlers in a\ @@ -455,7 +455,7 @@ helptext = _("\ Workers have the ability to improve terrain tiles.\ "), _("\ -On terrain which supports it, they may build an irrigation system to \ +Building an irrigation system on a suitable tile causes it to \ produce some extra food each turn. This requires a nearby source of \ water: an ocean, lake, or river tile, or another tile with an \ irrigation system, must share an edge (not just a corner) with the \ @@ -464,7 +464,7 @@ upgraded to Farmland by irrigating them a second time; this provides \ more food to a city if it has a Supermarket.\ "), _("\ -Workers can build mines on some types of terrain, which increases the \ +Building a mine on suitable terrain increases the \ number of production points produced by that tile. However, it is not \ possible to have an irrigation system and a mine on the same tile.\ "), _("\ @@ -474,8 +474,8 @@ may be \"irrigated\" to yield Grassland. (Terrain conversion with \ the \"irrigate\" order does not require a water source.)\ "), _("\ -Workers can also build roads, railroads, fortresses, airbases, or \ -buoys (when on board a ship).\ +Workers can build airbases and buoys, which Settlers cannot. \ +Workers must be on board a ship to build buoys.\ "), _("\ See the help on Terrain and Terrain Alterations for the effects of \ these actions.\ Modified: branches/S2_5/data/experimental/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/experimental/units.ruleset?rev=28547&r1=28546&r2=28547&view=diff ============================================================================== --- branches/S2_5/data/experimental/units.ruleset (original) +++ branches/S2_5/data/experimental/units.ruleset Sat Mar 14 17:57:42 2015 @@ -425,8 +425,8 @@ Settlers are one of the key units in the game, as they are your main\ means of founding new cities.\ "), _("\ -Settlers can also perform the same terrain alterations as Workers,\ - except for building airbases or buoys.\ +Settlers can also perform some of the same terrain alterations as\ + Workers.\ "), _("\ Upkeep for Settlers is in food as well as production, and a Settler\ can die if its supporting city runs out of food. Settlers in a\ @@ -474,7 +474,7 @@ helptext = _("\ Workers have the ability to improve terrain tiles.\ "), _("\ -On terrain which supports it, they may build an irrigation system to \ +Building an irrigation system on a suitable tile causes it to \ produce some extra food each turn. This requires a nearby source of \ water: an ocean, lake, or river tile, or another tile with an \ irrigation system, must share an edge (not just a corner) with the \ @@ -483,7 +483,7 @@ upgraded to Farmland by irrigating them a second time; this provides \ more food to a city if it has a Supermarket.\ "), _("\ -Workers can build mines on some types of terrain, which increases the \ +Building a mine on suitable terrain increases the \ number of production points produced by that tile. However, it is not \ possible to have an irrigation system and a mine on the same tile.\ "), _("\ @@ -493,8 +493,8 @@ may be \"irrigated\" to yield Grassland. (Terrain conversion with \ the \"irrigate\" order does not require a water source.)\ "), _("\ -Workers can also build roads, railroads, maglev, fortresses, airbases, \ -or buoys (when on board a ship).\ +Workers can build airbases and buoys, which Settlers cannot. \ +Workers must be on board a ship to build buoys.\ "), _("\ See the help on Terrain and Terrain Alterations for the effects of \ these actions.\ Modified: branches/S2_5/data/multiplayer/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/multiplayer/units.ruleset?rev=28547&r1=28546&r2=28547&view=diff ============================================================================== --- branches/S2_5/data/multiplayer/units.ruleset (original) +++ branches/S2_5/data/multiplayer/units.ruleset Sat Mar 14 17:57:42 2015 @@ -411,8 +411,8 @@ Settlers are one of the key units in the game, as they are your main\ means of founding new cities.\ "), _("\ -Settlers can also perform the same terrain alterations as Workers,\ - except for building airbases.\ +Settlers can also perform some of the same terrain alterations as\ + Workers.\ "), _("\ Upkeep for Settlers is in food as well as production, and a Settler\ can die if its supporting city runs out of food. Settlers in a\ @@ -456,7 +456,7 @@ helptext = _("\ Workers have the ability to improve terrain tiles.\ "), _("\ -On terrain which supports it, they may build an irrigation system to \ +Building an irrigation system on a suitable tile causes it to \ produce some extra food each turn. This requires a nearby source of \ water: an ocean, lake, or river tile, or another tile with an \ irrigation system, must share an edge (not just a corner) with the \ @@ -465,7 +465,7 @@ upgraded to Farmland by irrigating them a second time; this provides \ more food to a city if it has a Supermarket.\ "), _("\ -Workers can build mines on some types of terrain, which increases the \ +Building a mine on suitable terrain increases the \ number of production points produced by that tile. However, it is not \ possible to have an irrigation system and a mine on the same tile.\ "), _("\ @@ -475,7 +475,7 @@ may be \"irrigated\" to yield Grassland. (Terrain conversion with \ the \"irrigate\" order does not require a water source.)\ "), _("\ -Workers can also build roads, railroads, fortresses, or airbases.\ +Workers can build airbases, which Settlers cannot.\ "), _("\ See the help on Terrain and Terrain Alterations for the effects of \ these actions.\ _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits