Author: jtn
Date: Mon Apr  6 10:47:18 2015
New Revision: 28721

URL: http://svn.gna.org/viewcvs/freeciv?rev=28721&view=rev
Log:
Correct help about lack of automatic roads in river cities.

Reported by Robin Patterson.

See gna bug #23427.

Modified:
    trunk/data/helpdata.txt

Modified: trunk/data/helpdata.txt
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/helpdata.txt?rev=28721&r1=28720&r2=28721&view=diff
==============================================================================
--- trunk/data/helpdata.txt     (original)
+++ trunk/data/helpdata.txt     Mon Apr  6 10:47:18 2015
@@ -664,8 +664,9 @@
 of terrain; gains whatever advantages the terrain offers with an \
 irrigation system (because cities come with water systems built-in), \
 although this may not be used as a basis for irrigating other tiles; \
-and is developed with roads (because cities come with transportation \
-built-in). Other rulesets may differ in detail.\
+and is usually developed with roads (unless on a river and you do not \
+yet know Bridge Building; upon learning it, river cities will also \
+acquire roads). Other rulesets may differ in detail.\
 "), _("\
 The roles of citizens are controlled from the City dialog. Citizens \
 working the land are represented by three numbers showing their output \


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