Author: cazfi
Date: Thu Apr 16 20:22:18 2015
New Revision: 28794

URL: http://svn.gna.org/viewcvs/freeciv?rev=28794&view=rev
Log:
Use same text fragment about production increase in helptexts of all civ2civ3 
electrical plants

See patch #5988

Modified:
    trunk/data/civ2civ3/buildings.ruleset

Modified: trunk/data/civ2civ3/buildings.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/buildings.ruleset?rev=28794&r1=28793&r2=28794&view=diff
==============================================================================
--- trunk/data/civ2civ3/buildings.ruleset       (original)
+++ trunk/data/civ2civ3/buildings.ruleset       Thu Apr 16 20:22:18 2015
@@ -538,8 +538,14 @@
 sound_alt      = "b_generic"
 ; /* xgettext:no-c-format */
 helptext       = _("\
-Similar to a Power Plant, a Hydro Plant increases the shield production \
-effects of any Factory or Mfg. Plant in its city by 25% each.\
+Any kind of electrical plant increases the shield production \
+effects of any Factory or Mfg. Plant in its city by 25% each. \
+Thus, an electrical plant in combination with either a Factory \
+or Mfg. Plant gives a 50% production bonus over \
+the level without any of these improvements; an electrical plant, \
+Factory, and Mfg. Plant together give a 100% production bonus. \
+The extra production may lead to the city generating more \
+pollution.\
 "),
 ; /* xgettext:no-c-format */
 _("\
@@ -678,8 +684,14 @@
 sound_alt      = "b_generic"
 ; /* xgettext:no-c-format */
 helptext       = _("\
-Similar to a Power Plant, a Nuclear Plant increases the shield production \
-effects of any Factory or Mfg. Plant in its city by 25% each.\
+Any kind of electrical plant increases the shield production \
+effects of any Factory or Mfg. Plant in its city by 25% each. \
+Thus, an electrical plant in combination with either a Factory \
+or Mfg. Plant gives a 50% production bonus over \
+the level without any of these improvements; an electrical plant, \
+Factory, and Mfg. Plant together give a 100% production bonus. \
+The extra production may lead to the city generating more \
+pollution.\
 "),
 ; /* xgettext:no-c-format */
 _("\
@@ -833,10 +845,11 @@
 sound_alt      = "b_generic"
 ; /* xgettext:no-c-format */
 helptext       = _("\
-A Power Plant increases the shield production effects of any Factory \
-or Mfg. Plant in its city by 25% each. Thus, a Power Plant in combination \
-with either a Factory or Mfg. Plant gives a 50% production bonus over \
-the level without any of these improvements; a Power Plant, \
+Any kind of electrical plant increases the shield production \
+effects of any Factory or Mfg. Plant in its city by 25% each. \
+Thus, an electrical plant in combination with either a Factory \
+or Mfg. Plant gives a 50% production bonus over \
+the level without any of these improvements; an electrical plant, \
 Factory, and Mfg. Plant together give a 100% production bonus. \
 The extra production may lead to the city generating more \
 pollution.\
@@ -993,8 +1006,14 @@
 sound_alt      = "b_generic"
 ; /* xgettext:no-c-format */
 helptext       = _("\
-Similar to a Power Plant, a Solar Plant increases the shield production \
-effects of any Factory or Mfg. Plant in its city by 25% each.\
+Any kind of electrical plant increases the shield production \
+effects of any Factory or Mfg. Plant in its city by 25% each. \
+Thus, an electrical plant in combination with either a Factory \
+or Mfg. Plant gives a 50% production bonus over \
+the level without any of these improvements; an electrical plant, \
+Factory, and Mfg. Plant together give a 100% production bonus. \
+The extra production may lead to the city generating more \
+pollution.\
 "),
 ; /* xgettext:no-c-format */
 _("\


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