Author: cazfi Date: Thu Apr 16 20:22:18 2015 New Revision: 28794 URL: http://svn.gna.org/viewcvs/freeciv?rev=28794&view=rev Log: Use same text fragment about production increase in helptexts of all civ2civ3 electrical plants
See patch #5988 Modified: trunk/data/civ2civ3/buildings.ruleset Modified: trunk/data/civ2civ3/buildings.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/buildings.ruleset?rev=28794&r1=28793&r2=28794&view=diff ============================================================================== --- trunk/data/civ2civ3/buildings.ruleset (original) +++ trunk/data/civ2civ3/buildings.ruleset Thu Apr 16 20:22:18 2015 @@ -538,8 +538,14 @@ sound_alt = "b_generic" ; /* xgettext:no-c-format */ helptext = _("\ -Similar to a Power Plant, a Hydro Plant increases the shield production \ -effects of any Factory or Mfg. Plant in its city by 25% each.\ +Any kind of electrical plant increases the shield production \ +effects of any Factory or Mfg. Plant in its city by 25% each. \ +Thus, an electrical plant in combination with either a Factory \ +or Mfg. Plant gives a 50% production bonus over \ +the level without any of these improvements; an electrical plant, \ +Factory, and Mfg. Plant together give a 100% production bonus. \ +The extra production may lead to the city generating more \ +pollution.\ "), ; /* xgettext:no-c-format */ _("\ @@ -678,8 +684,14 @@ sound_alt = "b_generic" ; /* xgettext:no-c-format */ helptext = _("\ -Similar to a Power Plant, a Nuclear Plant increases the shield production \ -effects of any Factory or Mfg. Plant in its city by 25% each.\ +Any kind of electrical plant increases the shield production \ +effects of any Factory or Mfg. Plant in its city by 25% each. \ +Thus, an electrical plant in combination with either a Factory \ +or Mfg. Plant gives a 50% production bonus over \ +the level without any of these improvements; an electrical plant, \ +Factory, and Mfg. Plant together give a 100% production bonus. \ +The extra production may lead to the city generating more \ +pollution.\ "), ; /* xgettext:no-c-format */ _("\ @@ -833,10 +845,11 @@ sound_alt = "b_generic" ; /* xgettext:no-c-format */ helptext = _("\ -A Power Plant increases the shield production effects of any Factory \ -or Mfg. Plant in its city by 25% each. Thus, a Power Plant in combination \ -with either a Factory or Mfg. Plant gives a 50% production bonus over \ -the level without any of these improvements; a Power Plant, \ +Any kind of electrical plant increases the shield production \ +effects of any Factory or Mfg. Plant in its city by 25% each. \ +Thus, an electrical plant in combination with either a Factory \ +or Mfg. Plant gives a 50% production bonus over \ +the level without any of these improvements; an electrical plant, \ Factory, and Mfg. Plant together give a 100% production bonus. \ The extra production may lead to the city generating more \ pollution.\ @@ -993,8 +1006,14 @@ sound_alt = "b_generic" ; /* xgettext:no-c-format */ helptext = _("\ -Similar to a Power Plant, a Solar Plant increases the shield production \ -effects of any Factory or Mfg. Plant in its city by 25% each.\ +Any kind of electrical plant increases the shield production \ +effects of any Factory or Mfg. Plant in its city by 25% each. \ +Thus, an electrical plant in combination with either a Factory \ +or Mfg. Plant gives a 50% production bonus over \ +the level without any of these improvements; an electrical plant, \ +Factory, and Mfg. Plant together give a 100% production bonus. \ +The extra production may lead to the city generating more \ +pollution.\ "), ; /* xgettext:no-c-format */ _("\ _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits