Author: cazfi Date: Thu Apr 16 20:22:25 2015 New Revision: 28795 URL: http://svn.gna.org/viewcvs/freeciv?rev=28795&view=rev Log: Use same text fragment about production increase in helptexts of all civ2civ3 electrical plants
See patch #5988 Modified: branches/S2_6/data/civ2civ3/buildings.ruleset Modified: branches/S2_6/data/civ2civ3/buildings.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ2civ3/buildings.ruleset?rev=28795&r1=28794&r2=28795&view=diff ============================================================================== --- branches/S2_6/data/civ2civ3/buildings.ruleset (original) +++ branches/S2_6/data/civ2civ3/buildings.ruleset Thu Apr 16 20:22:25 2015 @@ -537,8 +537,14 @@ sound_alt = "b_generic" ; /* xgettext:no-c-format */ helptext = _("\ -Similar to a Power Plant, a Hydro Plant increases the shield production \ -effects of any Factory or Mfg. Plant in its city by 25% each.\ +Any kind of electrical plant increases the shield production \ +effects of any Factory or Mfg. Plant in its city by 25% each. \ +Thus, an electrical plant in combination with either a Factory \ +or Mfg. Plant gives a 50% production bonus over \ +the level without any of these improvements; an electrical plant, \ +Factory, and Mfg. Plant together give a 100% production bonus. \ +The extra production may lead to the city generating more \ +pollution.\ "), ; /* xgettext:no-c-format */ _("\ @@ -677,8 +683,14 @@ sound_alt = "b_generic" ; /* xgettext:no-c-format */ helptext = _("\ -Similar to a Power Plant, a Nuclear Plant increases the shield production \ -effects of any Factory or Mfg. Plant in its city by 25% each.\ +Any kind of electrical plant increases the shield production \ +effects of any Factory or Mfg. Plant in its city by 25% each. \ +Thus, an electrical plant in combination with either a Factory \ +or Mfg. Plant gives a 50% production bonus over \ +the level without any of these improvements; an electrical plant, \ +Factory, and Mfg. Plant together give a 100% production bonus. \ +The extra production may lead to the city generating more \ +pollution.\ "), ; /* xgettext:no-c-format */ _("\ @@ -832,10 +844,11 @@ sound_alt = "b_generic" ; /* xgettext:no-c-format */ helptext = _("\ -A Power Plant increases the shield production effects of any Factory \ -or Mfg. Plant in its city by 25% each. Thus, a Power Plant in combination \ -with either a Factory or Mfg. Plant gives a 50% production bonus over \ -the level without any of these improvements; a Power Plant, \ +Any kind of electrical plant increases the shield production \ +effects of any Factory or Mfg. Plant in its city by 25% each. \ +Thus, an electrical plant in combination with either a Factory \ +or Mfg. Plant gives a 50% production bonus over \ +the level without any of these improvements; an electrical plant, \ Factory, and Mfg. Plant together give a 100% production bonus. \ The extra production may lead to the city generating more \ pollution.\ @@ -992,8 +1005,14 @@ sound_alt = "b_generic" ; /* xgettext:no-c-format */ helptext = _("\ -Similar to a Power Plant, a Solar Plant increases the shield production \ -effects of any Factory or Mfg. Plant in its city by 25% each.\ +Any kind of electrical plant increases the shield production \ +effects of any Factory or Mfg. Plant in its city by 25% each. \ +Thus, an electrical plant in combination with either a Factory \ +or Mfg. Plant gives a 50% production bonus over \ +the level without any of these improvements; an electrical plant, \ +Factory, and Mfg. Plant together give a 100% production bonus. \ +The extra production may lead to the city generating more \ +pollution.\ "), ; /* xgettext:no-c-format */ _("\ _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits