Author: jtn
Date: Mon Apr 27 11:13:30 2015
New Revision: 28907

URL: http://svn.gna.org/viewcvs/freeciv?rev=28907&view=rev
Log:
Remove now-inaccurate documentation claiming that pillaging takes a
single turn. It is now potentially terrain- and extra-dependent.

Reported by Marko Lindqvist (cazfi@gna).

See gna bug #23459.

Modified:
    trunk/data/helpdata.txt

Modified: trunk/data/helpdata.txt
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/helpdata.txt?rev=28907&r1=28906&r2=28907&view=diff
==============================================================================
--- trunk/data/helpdata.txt     (original)
+++ trunk/data/helpdata.txt     Mon Apr 27 11:13:30 2015
@@ -385,12 +385,11 @@
 safe neighboring tiles when the conversion is complete.\
 "), _("\
 Many units -- in the classic rules, all land units -- also have the \
-ability to destroy terrain alterations, by pillaging. Pillaging removes \
-one terrain alteration per turn per unit. Terrain conversions cannot \
-be undone by pillaging; for example, in the classic ruleset, if a Forest \
-tile has been irrigated to convert it into a Plain, you cannot convert it \
-back into a Forest by pillaging -- to do so, you would have to convert \
-the tile again with a Settler, Worker, or Engineer.\
+ability to destroy terrain alterations, by pillaging. Terrain conversions \
+cannot be undone by pillaging; for example, in the classic ruleset, if a \
+Forest tile has been irrigated to convert it into a Plain, you cannot \
+convert it back into a Forest by pillaging -- to do so, you would have \
+to convert the tile again with a Settler, Worker, or Engineer.\
 "), _("\
 The time it takes a unit to alter terrain depends on its movement rate. \
 The following table shows the number of turns required for a unit \


_______________________________________________
Freeciv-commits mailing list
Freeciv-commits@gna.org
https://mail.gna.org/listinfo/freeciv-commits

Reply via email to