Author: cazfi Date: Tue Apr 28 18:49:38 2015 New Revision: 28935 URL: http://svn.gna.org/viewcvs/freeciv?rev=28935&view=rev Log: Do not give penalty to fast units for ending turn on a mountain, if the mountain has a road.
Patch by David Fernandez <bardo> See patch #6014 Modified: trunk/data/civ2civ3/effects.ruleset trunk/data/civ2civ3/terrain.ruleset trunk/doc/README.ruleset_civ2civ3 Modified: trunk/data/civ2civ3/effects.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/effects.ruleset?rev=28935&r1=28934&r2=28935&view=diff ============================================================================== --- trunk/data/civ2civ3/effects.ruleset (original) +++ trunk/data/civ2civ3/effects.ruleset Tue Apr 28 18:49:38 2015 @@ -425,6 +425,7 @@ "UnitClass", "Helicopter", "Local", FALSE "UnitClass", "Air", "Local", FALSE "UnitClass", "Missile", "Local", FALSE + "Extra", "Road", "Local", FALSE } ; Nuclear power gives +1 moves to sea units Modified: trunk/data/civ2civ3/terrain.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/terrain.ruleset?rev=28935&r1=28934&r2=28935&view=diff ============================================================================== --- trunk/data/civ2civ3/terrain.ruleset (original) +++ trunk/data/civ2civ3/terrain.ruleset Tue Apr 28 18:49:38 2015 @@ -671,9 +671,9 @@ trade very difficult.\ "), _("\ Land units that move into mountains can see an extra space, but a\ - fast land unit ending its turn in mountains will start its next turn\ - with one fewer movement point. Big Land units may not move into\ - mountains without a road.\ + fast land unit ending its turn in mountains without a road will start\ + its next turn with one fewer movement point. Big Land units may not\ + move into mountains without a road.\ ") [terrain_plains] Modified: trunk/doc/README.ruleset_civ2civ3 URL: http://svn.gna.org/viewcvs/freeciv/trunk/doc/README.ruleset_civ2civ3?rev=28935&r1=28934&r2=28935&view=diff ============================================================================== --- trunk/doc/README.ruleset_civ2civ3 (original) +++ trunk/doc/README.ruleset_civ2civ3 Tue Apr 28 18:49:38 2015 @@ -1,6 +1,6 @@ ======================================================= Civ2Civ3 Ruleset for Freeciv v3.0 (Updated 16-Mar-2015) -======================================================= +======================================================= OBJECTIVES: @@ -201,7 +201,7 @@ (was 0 and +3). - Mountains give extra vision range. Cities can not be placed over - Mountains. Land units starting the turn over a Mountain receive a -1 + Mountains. Land units starting the turn on unroaded Mountains receive a -1 penalty to movement (this way it is not so good for cavalry to end the turn on Mountains). _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits