Author: cazfi Date: Fri Sep 11 19:40:05 2015 New Revision: 29864 URL: http://svn.gna.org/viewcvs/freeciv?rev=29864&view=rev Log: - Added a bonus to bribe costs against cheating AI civ2civ3 ruleset - Improved Cheating AI defense bonus documentation
Patch by David Fernandez <bardo> See patch #6006 Modified: branches/S2_6/data/civ2civ3/effects.ruleset branches/S2_6/doc/README.ruleset_civ2civ3 Modified: branches/S2_6/data/civ2civ3/effects.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ2civ3/effects.ruleset?rev=29864&r1=29863&r2=29864&view=diff ============================================================================== --- branches/S2_6/data/civ2civ3/effects.ruleset (original) +++ branches/S2_6/data/civ2civ3/effects.ruleset Fri Sep 11 19:40:05 2015 @@ -83,16 +83,16 @@ [effect_ai_cheat_happiness] type = "Make_Content" -value = 1 -reqs = +value = 1 +reqs = { "type", "name", "range" "AI", "Cheating", "Player" } [effect_ai_cheat_pollution] type = "Pollu_Prod_Pct" -value = -20 -reqs = +value = -20 +reqs = { "type", "name", "range" "AI", "Cheating", "Player" } @@ -105,6 +105,14 @@ "AI", "Cheating", "Player" } +[effect_ai_cheat_bribe_cost] +type = "Unit_Bribe_Cost_Pct" +value = 20 +reqs = + { "type", "name", "range" + "AI", "Cheating", "Player" + } + [effect_ai_cheat_incite_cost] type = "Incite_Cost_Pct" value = 20 @@ -140,7 +148,7 @@ "AI", "Handicapped", "Player" } -[effect_ai_handicapped_bribe] +[effect_ai_handicapped_bribe_cost] type = "Unit_Bribe_Cost_Pct" value = -20 reqs = Modified: branches/S2_6/doc/README.ruleset_civ2civ3 URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/doc/README.ruleset_civ2civ3?rev=29864&r1=29863&r2=29864&view=diff ============================================================================== --- branches/S2_6/doc/README.ruleset_civ2civ3 (original) +++ branches/S2_6/doc/README.ruleset_civ2civ3 Fri Sep 11 19:40:05 2015 @@ -47,8 +47,9 @@ - Cheating AI level was adjusted for these rules, I suggest experienced players to use it. CHEATING AI: +40% Science, Luxury, Gold and Shield production, - -20% Pollution, +20 AI love, +50% unit Defense in land (outside - cities/fortresses). + +50% unit Defense in land (outside cities), -20% Pollution, + +20 AI love, +20% Veteran chance, +20% Incite and Bribe costs, + +1 Content per city. The following is a full list of changes compared to classic ruleset... _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits