Author: jtn
Date: Mon Jan 25 19:34:34 2016
New Revision: 31599

URL: http://svn.gna.org/viewcvs/freeciv?rev=31599&view=rev
Log:
Update map retry after bug #24319 introduced seed_setting.
A failing player-specified mapseed is no longer pointlessly retried.

See gna bug #24341.

Modified:
    branches/S2_6/server/srv_main.c

Modified: branches/S2_6/server/srv_main.c
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/server/srv_main.c?rev=31599&r1=31598&r2=31599&view=diff
==============================================================================
--- branches/S2_6/server/srv_main.c     (original)
+++ branches/S2_6/server/srv_main.c     Mon Jan 25 19:34:34 2016
@@ -2876,7 +2876,9 @@
       { "teamplacement", }
     };
     int i;
-    bool retry_ok = (game.map.server.seed == 0
+    /* If a specific seed has been requested, there's no point retrying,
+     * as the map will be the same every time. */
+    bool retry_ok = (game.map.server.seed_setting == 0
                      && game.map.server.generator != MAPGEN_SCENARIO);
     int max = retry_ok ? 3 : 1;
     bool created = FALSE;
@@ -2911,6 +2913,9 @@
       if (!created && max > 1) {
         int set;
 
+        /* If we're retrying, seed_setting==0, which will yield a new map
+         * next time */
+        fc_assert(game.map.server.seed_setting == 0);
         if (i == 0) {
           /* We will retry only if max attempts allow it */
           log_normal(_("Failed to create suitable map, retrying with another 
mapseed."));
@@ -2921,8 +2926,6 @@
            * +2 */
           log_normal(_("Attempt %d/%d"), i + 2, max);
         }
-        /* Reset mapseed so generator knows to use new one */
-        game.map.server.seed = 0;
         /* One should never set this to false in scenario map that had 
resources
          * placed. We are safe side here as map generation is retried only if 
this is
          * not scenario map at all. */


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