Author: jtn
Date: Mon Feb  1 10:53:37 2016
New Revision: 31693

URL: http://svn.gna.org/viewcvs/freeciv?rev=31693&view=rev
Log:
Use Amplio2 goto path sprites in the intended order.

See gna bug #24364.

Modified:
    trunk/data/amplio2/terrain1.spec

Modified: trunk/data/amplio2/terrain1.spec
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/amplio2/terrain1.spec?rev=31693&r1=31692&r2=31693&view=diff
==============================================================================
--- trunk/data/amplio2/terrain1.spec    (original)
+++ trunk/data/amplio2/terrain1.spec    Mon Feb  1 10:53:37 2016
@@ -130,8 +130,8 @@
  15,  5, "tx.fog"
 
 ;goto path sprites
- 14,  7, "path.exhausted_mp"    ; tip of path, no MP left
+ 14,  7, "path.step"            ; turn boundary within path
+ 14,  8, "path.exhausted_mp"    ; tip of path, no MP left
  15,  7, "path.normal"          ; tip of path with MP remaining
- 14,  8, "path.step"            ; turn boundary within path
  15,  8, "path.waypoint"
 }


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