Author: cazfi
Date: Wed Feb 10 13:18:20 2016
New Revision: 31861

URL: http://svn.gna.org/viewcvs/freeciv?rev=31861&view=rev
Log:
Updated terrain gfx tag documentation comments in supplied terrain.ruleset 
files.

See bug #24239

Modified:
    trunk/data/alien/terrain.ruleset
    trunk/data/civ1/terrain.ruleset
    trunk/data/civ2/terrain.ruleset
    trunk/data/civ2civ3/terrain.ruleset
    trunk/data/classic/terrain.ruleset
    trunk/data/experimental/terrain.ruleset
    trunk/data/multiplayer/terrain.ruleset
    trunk/data/sandbox/terrain.ruleset
    trunk/data/stub/terrain.ruleset

Modified: trunk/data/alien/terrain.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/alien/terrain.ruleset?rev=31861&r1=31860&r2=31861&view=diff
==============================================================================
--- trunk/data/alien/terrain.ruleset    (original)
+++ trunk/data/alien/terrain.ruleset    Wed Feb 10 13:18:20 2016
@@ -77,11 +77,11 @@
 ;                        present, 'name' is used. Since the name used in
 ;                        savegames must not change, use this when renaming a
 ;                        terrain after a ruleset has been released.
-; graphic              = preferred base graphics tag in tilespec; must have
-;                        tags with extensions _n0s0e0e0 etc.
-; graphic_alt          = alternate graphics tag if preferred is not found;
-;                        should be a standard tag if preferred is not;
-;                       otherwise may be "-"
+; graphic              = preferred graphic; Tilespec [tile_*] section
+;                        with 'tag' matching this will be used. 
+; graphic_alt          = alternate graphic. When no tilespec 'tag' matching
+;                        preferred graphic is not found, this will be used.
+;                        Otherwise may be "-"
 ; identifier           = single-character identifier used in savegames.  This
 ;                        must be unique for each terrain, and changing it will
 ;                        break savegame compatibility.

Modified: trunk/data/civ1/terrain.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ1/terrain.ruleset?rev=31861&r1=31860&r2=31861&view=diff
==============================================================================
--- trunk/data/civ1/terrain.ruleset     (original)
+++ trunk/data/civ1/terrain.ruleset     Wed Feb 10 13:18:20 2016
@@ -71,9 +71,11 @@
 ;                        present, 'name' is used. Since the name used in
 ;                        savegames must not change, use this when renaming a
 ;                        terrain after a ruleset has been released.
-; graphic              = preferred graphic [tile_*] in tilespec.
-; graphic_alt          = alternate graphic [tile_*] when preferred is not 
found;
-;                        otherwise may be "-"
+; graphic              = preferred graphic; Tilespec [tile_*] section
+;                        with 'tag' matching this will be used. 
+; graphic_alt          = alternate graphic. When no tilespec 'tag' matching
+;                        preferred graphic is not found, this will be used.
+;                        Otherwise may be "-"
 ; identifier           = single-character identifier used in savegames.  This
 ;                        must be unique for each terrain, and changing it will
 ;                        break savegame compatibility.

Modified: trunk/data/civ2/terrain.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2/terrain.ruleset?rev=31861&r1=31860&r2=31861&view=diff
==============================================================================
--- trunk/data/civ2/terrain.ruleset     (original)
+++ trunk/data/civ2/terrain.ruleset     Wed Feb 10 13:18:20 2016
@@ -71,9 +71,11 @@
 ;                        present, 'name' is used. Since the name used in
 ;                        savegames must not change, use this when renaming a
 ;                        terrain after a ruleset has been released.
-; graphic              = preferred graphic [tile_*] in tilespec.
-; graphic_alt          = alternate graphic [tile_*] when preferred is not 
found;
-;                        otherwise may be "-"
+; graphic              = preferred graphic; Tilespec [tile_*] section
+;                        with 'tag' matching this will be used. 
+; graphic_alt          = alternate graphic. When no tilespec 'tag' matching
+;                        preferred graphic is not found, this will be used.
+;                        Otherwise may be "-"
 ; identifier           = single-character identifier used in savegames.  This
 ;                        must be unique for each terrain, and changing it will
 ;                        break savegame compatibility.

Modified: trunk/data/civ2civ3/terrain.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/terrain.ruleset?rev=31861&r1=31860&r2=31861&view=diff
==============================================================================
--- trunk/data/civ2civ3/terrain.ruleset (original)
+++ trunk/data/civ2civ3/terrain.ruleset Wed Feb 10 13:18:20 2016
@@ -76,9 +76,11 @@
 ;                        present, 'name' is used. Since the name used in
 ;                        savegames must not change, use this when renaming a
 ;                        terrain after a ruleset has been released.
-; graphic              = preferred graphic [tile_*] in tilespec.
-; graphic_alt          = alternate graphic [tile_*] when preferred is not 
found;
-;                        otherwise may be "-"
+; graphic              = preferred graphic; Tilespec [tile_*] section
+;                        with 'tag' matching this will be used. 
+; graphic_alt          = alternate graphic. When no tilespec 'tag' matching
+;                        preferred graphic is not found, this will be used.
+;                        Otherwise may be "-"
 ; identifier           = single-character identifier used in savegames.  This
 ;                        must be unique for each terrain, and changing it will
 ;                        break savegame compatibility.

Modified: trunk/data/classic/terrain.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/classic/terrain.ruleset?rev=31861&r1=31860&r2=31861&view=diff
==============================================================================
--- trunk/data/classic/terrain.ruleset  (original)
+++ trunk/data/classic/terrain.ruleset  Wed Feb 10 13:18:20 2016
@@ -76,9 +76,11 @@
 ;                        present, 'name' is used. Since the name used in
 ;                        savegames must not change, use this when renaming a
 ;                        terrain after a ruleset has been released.
-; graphic              = preferred graphic [tile_*] in tilespec.
-; graphic_alt          = alternate graphic [tile_*] when preferred is not 
found;
-;                        otherwise may be "-"
+; graphic              = preferred graphic; Tilespec [tile_*] section
+;                        with 'tag' matching this will be used. 
+; graphic_alt          = alternate graphic. When no tilespec 'tag' matching
+;                        preferred graphic is not found, this will be used.
+;                        Otherwise may be "-"
 ; identifier           = single-character identifier used in savegames.  This
 ;                        must be unique for each terrain, and changing it will
 ;                        break savegame compatibility.

Modified: trunk/data/experimental/terrain.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/experimental/terrain.ruleset?rev=31861&r1=31860&r2=31861&view=diff
==============================================================================
--- trunk/data/experimental/terrain.ruleset     (original)
+++ trunk/data/experimental/terrain.ruleset     Wed Feb 10 13:18:20 2016
@@ -78,9 +78,11 @@
 ;                        present, 'name' is used. Since the name used in
 ;                        savegames must not change, use this when renaming a
 ;                        terrain after a ruleset has been released.
-; graphic              = preferred graphic [tile_*] in tilespec.
-; graphic_alt          = alternate graphic [tile_*] when preferred is not 
found;
-;                        otherwise may be "-"
+; graphic              = preferred graphic; Tilespec [tile_*] section
+;                        with 'tag' matching this will be used. 
+; graphic_alt          = alternate graphic. When no tilespec 'tag' matching
+;                        preferred graphic is not found, this will be used.
+;                        Otherwise may be "-"
 ; identifier           = single-character identifier used in savegames.  This
 ;                        must be unique for each terrain, and changing it will
 ;                        break savegame compatibility.

Modified: trunk/data/multiplayer/terrain.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/multiplayer/terrain.ruleset?rev=31861&r1=31860&r2=31861&view=diff
==============================================================================
--- trunk/data/multiplayer/terrain.ruleset      (original)
+++ trunk/data/multiplayer/terrain.ruleset      Wed Feb 10 13:18:20 2016
@@ -76,9 +76,11 @@
 ;                        present, 'name' is used. Since the name used in
 ;                        savegames must not change, use this when renaming a
 ;                        terrain after a ruleset has been released.
-; graphic              = preferred graphic [tile_*] in tilespec.
-; graphic_alt          = alternate graphic [tile_*] when preferred is not 
found;
-;                        otherwise may be "-"
+; graphic              = preferred graphic; Tilespec [tile_*] section
+;                        with 'tag' matching this will be used. 
+; graphic_alt          = alternate graphic. When no tilespec 'tag' matching
+;                        preferred graphic is not found, this will be used.
+;                        Otherwise may be "-"
 ; identifier           = single-character identifier used in savegames.  This
 ;                        must be unique for each terrain, and changing it will
 ;                        break savegame compatibility.

Modified: trunk/data/sandbox/terrain.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/sandbox/terrain.ruleset?rev=31861&r1=31860&r2=31861&view=diff
==============================================================================
--- trunk/data/sandbox/terrain.ruleset  (original)
+++ trunk/data/sandbox/terrain.ruleset  Wed Feb 10 13:18:20 2016
@@ -76,9 +76,11 @@
 ;                        present, 'name' is used. Since the name used in
 ;                        savegames must not change, use this when renaming a
 ;                        terrain after a ruleset has been released.
-; graphic              = preferred graphic [tile_*] in tilespec.
-; graphic_alt          = alternate graphic [tile_*] when preferred is not 
found;
-;                        otherwise may be "-"
+; graphic              = preferred graphic; Tilespec [tile_*] section
+;                        with 'tag' matching this will be used. 
+; graphic_alt          = alternate graphic. When no tilespec 'tag' matching
+;                        preferred graphic is not found, this will be used.
+;                        Otherwise may be "-"
 ; identifier           = single-character identifier used in savegames.  This
 ;                        must be unique for each terrain, and changing it will
 ;                        break savegame compatibility.

Modified: trunk/data/stub/terrain.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/stub/terrain.ruleset?rev=31861&r1=31860&r2=31861&view=diff
==============================================================================
--- trunk/data/stub/terrain.ruleset     (original)
+++ trunk/data/stub/terrain.ruleset     Wed Feb 10 13:18:20 2016
@@ -47,22 +47,29 @@
 ; There is no resources in the middle of the oceans, only near coast
 ocean_resources = FALSE
 
-; Below: The individual terrain types, one per section.
-; For now, the number of such sections must be kept the same (=12).
-; Also, terrains should be in the same order as defined in common/map.h,
-; and have similar roles/effects, as some things are still hardwired.
-; The actual tag used (the * in [terrain_*]) does not matter, except 
-; it must be unique for each terrain, and it may be used in debug 
-; output when reading this file.
+; /* <-- avoid gettext warnings
+;
+; The individual terrain types, one per section.
+; Roughly sorted by identifier.
+; The actual tag used (the * in [terrain_*]) must be unique for each terrain,
+; should contain the specific strings found in the nation city_name lists,
+; and may be used in debug output when reading this file.
+; Some have been chosen to avoid the city_name lists (_peaks, _water).
 ;
 ; Notes:
 ;
-; name                 = name as seen by user; if "unused", it is not used
-; graphic              = preferred base graphics tag in tilespec; must have
-;                        tags with extensions _n0s0e0e0 etc.
-; graphic_alt          = alternate graphics tag if preferred is not found;
-;                        should be a standard tag if preferred is not;
-;                       otherwise may be "-"
+; name                 = translatable name as seen by user; if "unused", it is
+;                        not used, but is included for conversion and/or the
+;                        editor.
+; rule_name            = (optional) name for savegames, rulesets etc; if not
+;                        present, 'name' is used. Since the name used in
+;                        savegames must not change, use this when renaming a
+;                        terrain after a ruleset has been released.
+; graphic              = preferred graphic; Tilespec [tile_*] section
+;                        with 'tag' matching this will be used. 
+; graphic_alt          = alternate graphic. When no tilespec 'tag' matching
+;                        preferred graphic is not found, this will be used.
+;                        Otherwise may be "-"
 ; identifier           = single-character identifier used in savegames.  This
 ;                        must be unique for each terrain, and changing it will
 ;                        break savegame compatibility.


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