Author: cazfi
Date: Mon Feb 22 13:40:45 2016
New Revision: 32025

URL: http://svn.gna.org/viewcvs/freeciv?rev=32025&view=rev
Log:
Corrected comments about fuel in supplied rulesets.

See patch #6981

Modified:
    trunk/data/alien/units.ruleset
    trunk/data/civ1/units.ruleset
    trunk/data/civ2/units.ruleset
    trunk/data/civ2civ3/units.ruleset
    trunk/data/classic/units.ruleset
    trunk/data/experimental/units.ruleset
    trunk/data/multiplayer/units.ruleset
    trunk/data/sandbox/units.ruleset
    trunk/data/stub/units.ruleset

Modified: trunk/data/alien/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/alien/units.ruleset?rev=32025&r1=32024&r2=32025&view=diff
==============================================================================
--- trunk/data/alien/units.ruleset      (original)
+++ trunk/data/alien/units.ruleset      Mon Feb 22 13:40:45 2016
@@ -216,9 +216,9 @@
 ; convert_time  = time it takes to convert to another unit type
 ; class         = One of the classes listed above
 ; transport_cap = Number of units (ground, or air/missiles, depending on flags)
-; fuel          = number of turns air units can fly before they crash. For
-;                 barbarians this is used as lifetime instead. If this is zero,
-;                 the unit has unlimited fuel, despite flying.
+; fuel          = Number of turns unit can spend outside refuel points.
+;                 If more time passes without unit refueling over turn change,
+;                 they are lost. If this is zero, unit has no need to refuel
 ; uk_*          = upkeep costs, these are used as base values in the game
 ; cargo         = Unit classes this unit can transport
 ; city_size     = Initial size of the cities built by 'Found City' type units

Modified: trunk/data/civ1/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ1/units.ruleset?rev=32025&r1=32024&r2=32025&view=diff
==============================================================================
--- trunk/data/civ1/units.ruleset       (original)
+++ trunk/data/civ1/units.ruleset       Mon Feb 22 13:40:45 2016
@@ -192,8 +192,9 @@
 ; convert_time  = time it takes to convert to another unit type
 ; class         = One of the classes listed above
 ; transport_cap = Number of units (ground, or air/missiles, depending on flags)
-; fuel          = number of turns air units can fly before they crash. For
-;                 barbarians this is used as lifetime instead
+; fuel          = Number of turns unit can spend outside refuel points.
+;                 If more time passes without unit refueling over turn change,
+;                 they are lost. If this is zero, unit has no need to refuel
 ; uk_*          = upkeep costs, these are used as base values in the game
 ; cargo         = Unit classes this unit can transport
 ; city_size     = Initial size of the cities built by 'Found City' type units

Modified: trunk/data/civ2/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2/units.ruleset?rev=32025&r1=32024&r2=32025&view=diff
==============================================================================
--- trunk/data/civ2/units.ruleset       (original)
+++ trunk/data/civ2/units.ruleset       Mon Feb 22 13:40:45 2016
@@ -205,8 +205,9 @@
 ; convert_time  = time it takes to convert to another unit type
 ; class         = One of the classes listed above
 ; transport_cap = Number of units (ground, or air/missiles, depending on flags)
-; fuel          = number of turns air units can fly before they crash. For
-;                 barbarians this is used as lifetime instead
+; fuel          = Number of turns unit can spend outside refuel points.
+;                 If more time passes without unit refueling over turn change,
+;                 they are lost. If this is zero, unit has no need to refuel
 ; uk_*          = upkeep costs, these are used as base values in the game
 ; cargo         = Unit classes this unit can transport
 ; city_size     = Initial size of the cities built by 'Found City' type units

Modified: trunk/data/civ2civ3/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/units.ruleset?rev=32025&r1=32024&r2=32025&view=diff
==============================================================================
--- trunk/data/civ2civ3/units.ruleset   (original)
+++ trunk/data/civ2civ3/units.ruleset   Mon Feb 22 13:40:45 2016
@@ -246,9 +246,9 @@
 ; convert_time  = time it takes to convert to another unit type
 ; class         = One of the classes listed above
 ; transport_cap = Number of units (ground, or air/missiles, depending on flags)
-; fuel          = number of turns air units can fly before they crash. For
-;                 barbarians this is used as lifetime instead. If this is zero,
-;                 the unit has unlimited fuel, despite flying.
+; fuel          = Number of turns unit can spend outside refuel points.
+;                 If more time passes without unit refueling over turn change,
+;                 they are lost. If this is zero, unit has no need to refuel
 ; uk_*          = upkeep costs, these are used as base values in the game
 ; cargo         = Unit classes this unit can transport
 ; city_size     = Initial size of the cities built by 'Found City' type units

Modified: trunk/data/classic/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/classic/units.ruleset?rev=32025&r1=32024&r2=32025&view=diff
==============================================================================
--- trunk/data/classic/units.ruleset    (original)
+++ trunk/data/classic/units.ruleset    Mon Feb 22 13:40:45 2016
@@ -220,9 +220,9 @@
 ; convert_time  = time it takes to convert to another unit type
 ; class         = One of the classes listed above
 ; transport_cap = Number of units (ground, or air/missiles, depending on flags)
-; fuel          = number of turns air units can fly before they crash. For
-;                 barbarians this is used as lifetime instead. If this is zero,
-;                 the unit has unlimited fuel, despite flying.
+; fuel          = Number of turns unit can spend outside refuel points.
+;                 If more time passes without unit refueling over turn change,
+;                 they are lost. If this is zero, unit has no need to refuel
 ; uk_*          = upkeep costs, these are used as base values in the game
 ; cargo         = Unit classes this unit can transport
 ; city_size     = Initial size of the cities built by 'Found City' type units

Modified: trunk/data/experimental/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/experimental/units.ruleset?rev=32025&r1=32024&r2=32025&view=diff
==============================================================================
--- trunk/data/experimental/units.ruleset       (original)
+++ trunk/data/experimental/units.ruleset       Mon Feb 22 13:40:45 2016
@@ -234,9 +234,9 @@
 ; convert_time  = time it takes to convert to another unit type
 ; class         = One of the classes listed above
 ; transport_cap = Number of units (ground, or air/missiles, depending on flags)
-; fuel          = number of turns air units can fly before they crash. For
-;                 barbarians this is used as lifetime instead. If this is zero,
-;                 the unit has unlimited fuel, despite flying.
+; fuel          = Number of turns unit can spend outside refuel points.
+;                 If more time passes without unit refueling over turn change,
+;                 they are lost. If this is zero, unit has no need to refuel
 ; uk_*          = upkeep costs, these are used as base values in the game
 ; cargo         = Unit classes this unit can transport
 ; city_size     = Initial size of the cities built by 'Found City' type units

Modified: trunk/data/multiplayer/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/multiplayer/units.ruleset?rev=32025&r1=32024&r2=32025&view=diff
==============================================================================
--- trunk/data/multiplayer/units.ruleset        (original)
+++ trunk/data/multiplayer/units.ruleset        Mon Feb 22 13:40:45 2016
@@ -219,9 +219,9 @@
 ; convert_time  = time it takes to convert to another unit type
 ; class         = One of the classes listed above
 ; transport_cap = Number of units (ground, or air/missiles, depending on flags)
-; fuel          = number of turns air units can fly before they crash. For
-;                 barbarians this is used as lifetime instead. If this is zero,
-;                 the unit has unlimited fuel, despite flying.
+; fuel          = Number of turns unit can spend outside refuel points.
+;                 If more time passes without unit refueling over turn change,
+;                 they are lost. If this is zero, unit has no need to refuel
 ; uk_*          = upkeep costs, these are used as base values in the game
 ; cargo         = Unit classes this unit can transport
 ; city_size     = Initial size of the cities built by 'Found City' type units

Modified: trunk/data/sandbox/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/sandbox/units.ruleset?rev=32025&r1=32024&r2=32025&view=diff
==============================================================================
--- trunk/data/sandbox/units.ruleset    (original)
+++ trunk/data/sandbox/units.ruleset    Mon Feb 22 13:40:45 2016
@@ -247,9 +247,9 @@
 ; convert_time  = time it takes to convert to another unit type
 ; class         = One of the classes listed above
 ; transport_cap = Number of units (ground, or air/missiles, depending on flags)
-; fuel          = number of turns air units can fly before they crash. For
-;                 barbarians this is used as lifetime instead. If this is zero,
-;                 the unit has unlimited fuel, despite flying.
+; fuel          = Number of turns unit can spend outside refuel points.
+;                 If more time passes without unit refueling over turn change,
+;                 they are lost. If this is zero, unit has no need to refuel
 ; uk_*          = upkeep costs, these are used as base values in the game
 ; cargo         = Unit classes this unit can transport
 ; city_size     = Initial size of the cities built by 'Found City' type units

Modified: trunk/data/stub/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/stub/units.ruleset?rev=32025&r1=32024&r2=32025&view=diff
==============================================================================
--- trunk/data/stub/units.ruleset       (original)
+++ trunk/data/stub/units.ruleset       Mon Feb 22 13:40:45 2016
@@ -148,9 +148,9 @@
 ; convert_time  = time it takes to convert to another unit type
 ; class         = One of the classes listed above
 ; transport_cap = Number of units (ground, or air/missiles, depending on flags)
-; fuel          = number of turns air units can fly before they crash. For
-;                 barbarians this is used as lifetime instead. If this is zero,
-;                 the unit has unlimited fuel, despite flying.
+; fuel          = Number of turns unit can spend outside refuel points.
+;                 If more time passes without unit refueling over turn change,
+;                 they are lost. If this is zero, unit has no need to refuel
 ; uk_*          = upkeep costs, these are used as base values in the game
 ; cargo         = Unit classes this unit can transport
 ; city_size     = Initial size of the cities built by 'Found City' type units


_______________________________________________
Freeciv-commits mailing list
Freeciv-commits@gna.org
https://mail.gna.org/listinfo/freeciv-commits

Reply via email to