Author: cazfi
Date: Tue May  3 05:35:09 2016
New Revision: 32548

URL: http://svn.gna.org/viewcvs/freeciv?rev=32548&view=rev
Log:
Fixed typo 'garphic' -> 'graphic' in unit type field 'graphic_alt' 
documentation.

See patch #7169

Modified:
    branches/S2_6/data/alien/units.ruleset
    branches/S2_6/data/civ1/units.ruleset
    branches/S2_6/data/civ2/units.ruleset
    branches/S2_6/data/civ2civ3/units.ruleset
    branches/S2_6/data/classic/units.ruleset
    branches/S2_6/data/experimental/units.ruleset
    branches/S2_6/data/multiplayer/units.ruleset
    branches/S2_6/data/sandbox/units.ruleset
    branches/S2_6/data/stub/units.ruleset

Modified: branches/S2_6/data/alien/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/alien/units.ruleset?rev=32548&r1=32547&r2=32548&view=diff
==============================================================================
--- branches/S2_6/data/alien/units.ruleset      (original)
+++ branches/S2_6/data/alien/units.ruleset      Tue May  3 05:35:09 2016
@@ -166,15 +166,15 @@
 ;
 ; Below: The individual units, one per section.
 ;
-; The number can be variable, up to 200.  
-; However for the "official" rulesets, units should not be removed 
+; The number can be variable, up to 200.
+; However for the "official" rulesets, units should not be removed
 ; because that would break backward compatability with savegames.
 ;
 ; The order here matters: later units are considered "better" for
-; a given flag or role.  
-;
-; The actual tag used (the * in [unit_*]) does not matter, except 
-; it must be unique within this file, and it may be used in debug 
+; a given flag or role.
+;
+; The actual tag used (the * in [unit_*]) does not matter, except
+; it must be unique within this file, and it may be used in debug
 ; output when reading this file.
 ;
 ; ** Fields **
@@ -185,9 +185,9 @@
 ;                 must not change, use this when renaming a unit after a
 ;                 ruleset has been released.
 ; graphic       = tag specifying preferred graphic
-; graphic_alt  = tag for alternate garphic if preferred graphic is not 
-;                present; especially if preferred graphic is non-standard, 
-;                this should be a standard tag.  Otherwise can use eg "-" 
+; graphic_alt  = tag for alternate graphic if preferred graphic is not
+;                present; especially if preferred graphic is non-standard,
+;                this should be a standard tag.  Otherwise can use eg "-"
 ;                for no alternate graphic.
 ; tech_req      = required advance, names from techs.ruleset, or special:
 ;                 "None" => available from start

Modified: branches/S2_6/data/civ1/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ1/units.ruleset?rev=32548&r1=32547&r2=32548&view=diff
==============================================================================
--- branches/S2_6/data/civ1/units.ruleset       (original)
+++ branches/S2_6/data/civ1/units.ruleset       Tue May  3 05:35:09 2016
@@ -147,15 +147,15 @@
 ;
 ; Below: The individual units, one per section.
 ;
-; The number can be variable, up to 200.  
-; However for the "official" rulesets, units should not be removed 
+; The number can be variable, up to 200.
+; However for the "official" rulesets, units should not be removed
 ; because that would break backward compatability with savegames.
 ;
 ; The order here matters: later units are considered "better" for
-; a given flag or role.  
-;
-; The actual tag used (the * in [unit_*]) does not matter, except 
-; it must be unique within this file, and it may be used in debug 
+; a given flag or role.
+;
+; The actual tag used (the * in [unit_*]) does not matter, except
+; it must be unique within this file, and it may be used in debug
 ; output when reading this file.
 ;
 ; ** Fields **
@@ -166,9 +166,9 @@
 ;                 must not change, use this when renaming a unit after a
 ;                 ruleset has been released.
 ; graphic       = tag specifying preferred graphic
-; graphic_alt  = tag for alternate garphic if preferred graphic is not 
-;                present; especially if preferred graphic is non-standard, 
-;                this should be a standard tag.  Otherwise can use eg "-" 
+; graphic_alt  = tag for alternate graphic if preferred graphic is not
+;                present; especially if preferred graphic is non-standard,
+;                this should be a standard tag.  Otherwise can use eg "-"
 ;                for no alternate graphic.
 ; tech_req      = required advance, names from techs.ruleset, or special:
 ;                 "None" => available from start

Modified: branches/S2_6/data/civ2/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ2/units.ruleset?rev=32548&r1=32547&r2=32548&view=diff
==============================================================================
--- branches/S2_6/data/civ2/units.ruleset       (original)
+++ branches/S2_6/data/civ2/units.ruleset       Tue May  3 05:35:09 2016
@@ -159,15 +159,15 @@
 ;
 ; Below: The individual units, one per section.
 ;
-; The number can be variable, up to 200.  
-; However for the "official" rulesets, units should not be removed 
+; The number can be variable, up to 200.
+; However for the "official" rulesets, units should not be removed
 ; because that would break backward compatability with savegames.
 ;
 ; The order here matters: later units are considered "better" for
-; a given flag or role.  
+; a given flag or role.
 ;
-; The actual tag used (the * in [unit_*]) does not matter, except 
-; it must be unique within this file, and it may be used in debug 
+; The actual tag used (the * in [unit_*]) does not matter, except
+; it must be unique within this file, and it may be used in debug
 ; output when reading this file.
 ;
 ; ** Fields **
@@ -178,9 +178,9 @@
 ;                 must not change, use this when renaming a unit after a
 ;                 ruleset has been released.
 ; graphic       = tag specifying preferred graphic
-; graphic_alt  = tag for alternate garphic if preferred graphic is not 
-;                present; especially if preferred graphic is non-standard, 
-;                this should be a standard tag.  Otherwise can use eg "-" 
+; graphic_alt  = tag for alternate graphic if preferred graphic is not
+;                present; especially if preferred graphic is non-standard,
+;                this should be a standard tag.  Otherwise can use eg "-"
 ;                for no alternate graphic.
 ; tech_req      = required advance, names from techs.ruleset, or special:
 ;                 "None" => available from start

Modified: branches/S2_6/data/civ2civ3/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ2civ3/units.ruleset?rev=32548&r1=32547&r2=32548&view=diff
==============================================================================
--- branches/S2_6/data/civ2civ3/units.ruleset   (original)
+++ branches/S2_6/data/civ2civ3/units.ruleset   Tue May  3 05:35:09 2016
@@ -196,15 +196,15 @@
 ;
 ; Below: The individual units, one per section.
 ;
-; The number can be variable, up to 200.  
-; However for the "official" rulesets, units should not be removed 
+; The number can be variable, up to 200.
+; However for the "official" rulesets, units should not be removed
 ; because that would break backward compatability with savegames.
 ;
 ; The order here matters: later units are considered "better" for
-; a given flag or role.  
+; a given flag or role.
 ;
-; The actual tag used (the * in [unit_*]) does not matter, except 
-; it must be unique within this file, and it may be used in debug 
+; The actual tag used (the * in [unit_*]) does not matter, except
+; it must be unique within this file, and it may be used in debug
 ; output when reading this file.
 ;
 ; ** Fields **
@@ -215,9 +215,9 @@
 ;                 must not change, use this when renaming a unit after a
 ;                 ruleset has been released.
 ; graphic       = tag specifying preferred graphic
-; graphic_alt  = tag for alternate garphic if preferred graphic is not 
-;                present; especially if preferred graphic is non-standard, 
-;                this should be a standard tag.  Otherwise can use eg "-" 
+; graphic_alt  = tag for alternate graphic if preferred graphic is not
+;                present; especially if preferred graphic is non-standard,
+;                this should be a standard tag.  Otherwise can use eg "-"
 ;                for no alternate graphic.
 ; tech_req      = required advance, names from techs.ruleset, or special:
 ;                 "None" => available from start

Modified: branches/S2_6/data/classic/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/classic/units.ruleset?rev=32548&r1=32547&r2=32548&view=diff
==============================================================================
--- branches/S2_6/data/classic/units.ruleset    (original)
+++ branches/S2_6/data/classic/units.ruleset    Tue May  3 05:35:09 2016
@@ -172,15 +172,15 @@
 ;
 ; Below: The individual units, one per section.
 ;
-; The number can be variable, up to 200.  
-; However for the "official" rulesets, units should not be removed 
+; The number can be variable, up to 200.
+; However for the "official" rulesets, units should not be removed
 ; because that would break backward compatability with savegames.
 ;
 ; The order here matters: later units are considered "better" for
-; a given flag or role.  
-;
-; The actual tag used (the * in [unit_*]) does not matter, except 
-; it must be unique within this file, and it may be used in debug 
+; a given flag or role.
+;
+; The actual tag used (the * in [unit_*]) does not matter, except
+; it must be unique within this file, and it may be used in debug
 ; output when reading this file.
 ;
 ; ** Fields **
@@ -191,9 +191,9 @@
 ;                 must not change, use this when renaming a unit after a
 ;                 ruleset has been released.
 ; graphic       = tag specifying preferred graphic
-; graphic_alt  = tag for alternate garphic if preferred graphic is not 
-;                present; especially if preferred graphic is non-standard, 
-;                this should be a standard tag.  Otherwise can use eg "-" 
+; graphic_alt  = tag for alternate graphic if preferred graphic is not
+;                present; especially if preferred graphic is non-standard,
+;                this should be a standard tag.  Otherwise can use eg "-"
 ;                for no alternate graphic.
 ; tech_req      = required advance, names from techs.ruleset, or special:
 ;                 "None" => available from start

Modified: branches/S2_6/data/experimental/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/experimental/units.ruleset?rev=32548&r1=32547&r2=32548&view=diff
==============================================================================
--- branches/S2_6/data/experimental/units.ruleset       (original)
+++ branches/S2_6/data/experimental/units.ruleset       Tue May  3 05:35:09 2016
@@ -186,15 +186,15 @@
 ;
 ; Below: The individual units, one per section.
 ;
-; The number can be variable, up to 200.  
-; However for the "official" rulesets, units should not be removed 
+; The number can be variable, up to 200.
+; However for the "official" rulesets, units should not be removed
 ; because that would break backward compatability with savegames.
 ;
 ; The order here matters: later units are considered "better" for
-; a given flag or role.  
-;
-; The actual tag used (the * in [unit_*]) does not matter, except 
-; it must be unique within this file, and it may be used in debug 
+; a given flag or role.
+;
+; The actual tag used (the * in [unit_*]) does not matter, except
+; it must be unique within this file, and it may be used in debug
 ; output when reading this file.
 ;
 ; ** Fields **
@@ -205,9 +205,9 @@
 ;                 must not change, use this when renaming a unit after a
 ;                 ruleset has been released.
 ; graphic       = tag specifying preferred graphic
-; graphic_alt  = tag for alternate garphic if preferred graphic is not 
-;                present; especially if preferred graphic is non-standard, 
-;                this should be a standard tag.  Otherwise can use eg "-" 
+; graphic_alt  = tag for alternate graphic if preferred graphic is not
+;                present; especially if preferred graphic is non-standard,
+;                this should be a standard tag.  Otherwise can use eg "-"
 ;                for no alternate graphic.
 ; tech_req      = required advance, names from techs.ruleset, or special:
 ;                 "None" => available from start

Modified: branches/S2_6/data/multiplayer/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/multiplayer/units.ruleset?rev=32548&r1=32547&r2=32548&view=diff
==============================================================================
--- branches/S2_6/data/multiplayer/units.ruleset        (original)
+++ branches/S2_6/data/multiplayer/units.ruleset        Tue May  3 05:35:09 2016
@@ -171,15 +171,15 @@
 ;
 ; Below: The individual units, one per section.
 ;
-; The number can be variable, up to 200.  
-; However for the "official" rulesets, units should not be removed 
+; The number can be variable, up to 200.
+; However for the "official" rulesets, units should not be removed
 ; because that would break backward compatability with savegames.
 ;
 ; The order here matters: later units are considered "better" for
-; a given flag or role.  
-;
-; The actual tag used (the * in [unit_*]) does not matter, except 
-; it must be unique within this file, and it may be used in debug 
+; a given flag or role.
+;
+; The actual tag used (the * in [unit_*]) does not matter, except
+; it must be unique within this file, and it may be used in debug
 ; output when reading this file.
 ;
 ; ** Fields **
@@ -190,9 +190,9 @@
 ;                 must not change, use this when renaming a unit after a
 ;                 ruleset has been released.
 ; graphic       = tag specifying preferred graphic
-; graphic_alt  = tag for alternate garphic if preferred graphic is not 
-;                present; especially if preferred graphic is non-standard, 
-;                this should be a standard tag.  Otherwise can use eg "-" 
+; graphic_alt  = tag for alternate graphic if preferred graphic is not
+;                present; especially if preferred graphic is non-standard,
+;                this should be a standard tag.  Otherwise can use eg "-"
 ;                for no alternate graphic.
 ; tech_req      = required advance, names from techs.ruleset, or special:
 ;                 "None" => available from start

Modified: branches/S2_6/data/sandbox/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/sandbox/units.ruleset?rev=32548&r1=32547&r2=32548&view=diff
==============================================================================
--- branches/S2_6/data/sandbox/units.ruleset    (original)
+++ branches/S2_6/data/sandbox/units.ruleset    Tue May  3 05:35:09 2016
@@ -195,15 +195,15 @@
 ;
 ; Below: The individual units, one per section.
 ;
-; The number can be variable, up to 200.  
-; However for the "official" rulesets, units should not be removed 
+; The number can be variable, up to 200.
+; However for the "official" rulesets, units should not be removed
 ; because that would break backward compatability with savegames.
 ;
 ; The order here matters: later units are considered "better" for
-; a given flag or role.  
+; a given flag or role.
 ;
-; The actual tag used (the * in [unit_*]) does not matter, except 
-; it must be unique within this file, and it may be used in debug 
+; The actual tag used (the * in [unit_*]) does not matter, except
+; it must be unique within this file, and it may be used in debug
 ; output when reading this file.
 ;
 ; ** Fields **
@@ -214,9 +214,9 @@
 ;                 must not change, use this when renaming a unit after a
 ;                 ruleset has been released.
 ; graphic       = tag specifying preferred graphic
-; graphic_alt  = tag for alternate garphic if preferred graphic is not 
-;                present; especially if preferred graphic is non-standard, 
-;                this should be a standard tag.  Otherwise can use eg "-" 
+; graphic_alt  = tag for alternate graphic if preferred graphic is not
+;                present; especially if preferred graphic is non-standard,
+;                this should be a standard tag.  Otherwise can use eg "-"
 ;                for no alternate graphic.
 ; tech_req      = required advance, names from techs.ruleset, or special:
 ;                 "None" => available from start

Modified: branches/S2_6/data/stub/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/stub/units.ruleset?rev=32548&r1=32547&r2=32548&view=diff
==============================================================================
--- branches/S2_6/data/stub/units.ruleset       (original)
+++ branches/S2_6/data/stub/units.ruleset       Tue May  3 05:35:09 2016
@@ -116,24 +116,28 @@
 ;
 ; Below: The individual units, one per section.
 ;
-; The number can be variable, up to 200.  
-; However for the "official" rulesets, units should not be removed 
+; The number can be variable, up to 200.
+; However for the "official" rulesets, units should not be removed
 ; because that would break backward compatability with savegames.
 ;
 ; The order here matters: later units are considered "better" for
-; a given flag or role.  
-;
-; The actual tag used (the * in [unit_*]) does not matter, except 
-; it must be unique within this file, and it may be used in debug 
+; a given flag or role.
+;
+; The actual tag used (the * in [unit_*]) does not matter, except
+; it must be unique within this file, and it may be used in debug
 ; output when reading this file.
 ;
 ; ** Fields **
 ;
-; name          = name as seen by user 
+; name          = translatable name as seen by user
+; rule_name     = (optional) name for savegames, rulesets etc; if not
+;                 present, 'name' is used. Since the name used in savegames
+;                 must not change, use this when renaming a unit after a
+;                 ruleset has been released.
 ; graphic       = tag specifying preferred graphic
-; graphic_alt  = tag for alternate garphic if preferred graphic is not 
-;                present; especially if preferred graphic is non-standard, 
-;                this should be a standard tag.  Otherwise can use eg "-" 
+; graphic_alt  = tag for alternate graphic if preferred graphic is not
+;                present; especially if preferred graphic is non-standard,
+;                this should be a standard tag.  Otherwise can use eg "-"
 ;                for no alternate graphic.
 ; tech_req      = required advance, names from techs.ruleset, or special:
 ;                 "None" => available from start


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