Author: jtn Date: Mon May 30 12:51:29 2016 New Revision: 32767 URL: http://svn.gna.org/viewcvs/freeciv?rev=32767&view=rev Log: Remove descriptions of plague building effects from classic/multiplayer.
(The effects are there, but you have to hand-edit the ruleset to enable illness before they are relevant, so the text was just confusing.) Reported by fomalhaut on the forums. See gna bug #24689. Modified: trunk/data/classic/buildings.ruleset trunk/data/classic/game.ruleset trunk/data/multiplayer/buildings.ruleset trunk/data/multiplayer/game.ruleset Modified: trunk/data/classic/buildings.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/classic/buildings.ruleset?rev=32767&r1=32766&r2=32767&view=diff ============================================================================== --- trunk/data/classic/buildings.ruleset (original) +++ trunk/data/classic/buildings.ruleset Mon May 30 12:51:29 2016 @@ -106,11 +106,11 @@ sound = "b_aqueduct" sound_alt = "b_generic" helptext = _("\ -Allows a city to grow larger than size 8 and reduces the chance of plague\ - within the city. A Sewer System is required for a city to grow larger\ - than size 12.\ -") -; NB: plague (illness) has to be activated in the ruleset +Allows a city to grow larger than size 8. A Sewer System is also\ + required for a city to grow larger than size 12.\ +") +; There's also an effect to reduce the chance of plague, but you have to +; enable illness in game.ruleset for that to be relevant. [building_bank] name = _("Bank") @@ -868,11 +868,11 @@ sound = "b_sewer_system" sound_alt = "b_generic" helptext = _("\ -Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct\ - for a city to grow larger than size 8. The Sewer System further reduces\ - the chance of a plague.\ -") -; NB: plague (illness) has to be activated in the ruleset +Allows a city to grow larger than size 12. An Aqueduct is first\ + required for a city to grow larger than size 8.\ +") +; There's also an effect to reduce the chance of plague, but you have to +; enable illness in game.ruleset for that to be relevant. [building_solar_plant] name = _("Solar Plant") @@ -1233,11 +1233,11 @@ helptext = _("\ This stunning technological achievement makes one unhappy\ citizen content in each of your cities (including citizens unhappy\ - about military activity). It further reduces the possibility for\ - an illness in the city.\ -") + about military activity).\ +") +; There's also an effect to reduce the chance of plague, but you have to +; enable illness in game.ruleset for that to be relevant. ; NB: In Civ2 this makes 1 content citizen happy in all cities. -; NB: plague (illness) has to be activated in the ruleset [building_darwins_voyage] name = _("Darwin's Voyage") Modified: trunk/data/classic/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/classic/game.ruleset?rev=32767&r1=32766&r2=32767&view=diff ============================================================================== --- trunk/data/classic/game.ruleset (original) +++ trunk/data/classic/game.ruleset Mon May 30 12:51:29 2016 @@ -140,6 +140,8 @@ [illness] ; Whether plagues (illness) are possible +; There are some latent building effects in effects.ruleset which affect +; health, if you enable plague here. illness_on = FALSE ; the base factor for illness (of percent) Modified: trunk/data/multiplayer/buildings.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/multiplayer/buildings.ruleset?rev=32767&r1=32766&r2=32767&view=diff ============================================================================== --- trunk/data/multiplayer/buildings.ruleset (original) +++ trunk/data/multiplayer/buildings.ruleset Mon May 30 12:51:29 2016 @@ -132,11 +132,11 @@ sound = "b_aqueduct" sound_alt = "b_generic" helptext = _("\ -Allows a city to grow larger than size 8 and reduces the chance of plague\ - within the city. A Sewer System is required for a city to grow larger\ - than size 12.\ -") -; NB: plague (illness) has to be activated in the ruleset +Allows a city to grow larger than size 8. A Sewer System is also\ + required for a city to grow larger than size 12.\ +") +; There's also an effect to reduce the chance of plague, but you have to +; enable illness in game.ruleset for that to be relevant. [building_bank] name = _("Bank") @@ -845,11 +845,11 @@ sound = "b_sewer_system" sound_alt = "b_generic" helptext = _("\ -Allows a city to grow larger than size 12. Pre-requirement is an Aqueduct\ - for a city to grow larger than size 8. The Sewer System further reduces\ - the chance of a plague.\ -") -; NB: plague (illness) has to be activated in the ruleset +Allows a city to grow larger than size 12. An Aqueduct is first\ + required for a city to grow larger than size 8.\ +") +; There's also an effect to reduce the chance of plague, but you have to +; enable illness in game.ruleset for that to be relevant. [building_solar_plant] name = _("Solar Plant") Modified: trunk/data/multiplayer/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/multiplayer/game.ruleset?rev=32767&r1=32766&r2=32767&view=diff ============================================================================== --- trunk/data/multiplayer/game.ruleset (original) +++ trunk/data/multiplayer/game.ruleset Mon May 30 12:51:29 2016 @@ -143,6 +143,8 @@ [illness] ; Whether plagues (illness) are possible +; There are some latent building effects in effects.ruleset which affect +; health, if you enable plague here. illness_on = FALSE ; the base factor for illness (of percent) _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits