Author: cazfi
Date: Sat Jun 25 12:08:56 2016
New Revision: 33022

URL: http://svn.gna.org/viewcvs/freeciv?rev=33022&view=rev
Log:
Made AI to avoid switching from unit building to building building less.

See patch #7312

Modified:
    branches/S2_6/ai/default/aicity.c

Modified: branches/S2_6/ai/default/aicity.c
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/ai/default/aicity.c?rev=33022&r1=33021&r2=33022&view=diff
==============================================================================
--- branches/S2_6/ai/default/aicity.c   (original)
+++ branches/S2_6/ai/default/aicity.c   Sat Jun 25 12:08:56 2016
@@ -1613,13 +1613,13 @@
      * by applying various adjustments */
 
     /* Would it mean losing shields? */
-    if ((VUT_UTYPE == pcity->production.kind 
-        || (is_wonder(pcity->production.value.building)
-          && !is_wonder(pimprove))
-        || (!is_wonder(pcity->production.value.building)
-          && is_wonder(pimprove)))
-     && pcity->turn_last_built != game.info.turn) {
-      v -= (pcity->shield_stock / 2) * (SHIELD_WEIGHTING / 2);
+    if ((VUT_UTYPE == pcity->production.kind
+         || (is_wonder(pcity->production.value.building)
+             && !is_wonder(pimprove))
+         || (!is_wonder(pcity->production.value.building)
+             && is_wonder(pimprove)))
+        && pcity->turn_last_built != game.info.turn) {
+      v -= pcity->shield_stock * SHIELD_WEIGHTING / 10;
     }
 
     /* Reduce want if building gets obsoleted soon */


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