Author: cazfi
Date: Sun Jul  3 09:54:53 2016
New Revision: 33153

URL: http://svn.gna.org/viewcvs/freeciv?rev=33153&view=rev
Log:
Removed extra spaces from units.ruleset header

See patch #7363

Modified:
    trunk/data/civ1/units.ruleset
    trunk/data/civ2/units.ruleset
    trunk/data/civ2civ3/units.ruleset
    trunk/data/classic/units.ruleset
    trunk/data/experimental/units.ruleset
    trunk/data/sandbox/units.ruleset

Modified: trunk/data/civ1/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ1/units.ruleset?rev=33153&r1=33152&r2=33153&view=diff
==============================================================================
--- trunk/data/civ1/units.ruleset       (original)
+++ trunk/data/civ1/units.ruleset       Sun Jul  3 09:54:53 2016
@@ -1,4 +1,3 @@
-
 ; Modifying this file:
 ; You should not modify this file except to make bugfixes or
 ; for other "maintenance".  If you want to make custom changes,

Modified: trunk/data/civ2/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2/units.ruleset?rev=33153&r1=33152&r2=33153&view=diff
==============================================================================
--- trunk/data/civ2/units.ruleset       (original)
+++ trunk/data/civ2/units.ruleset       Sun Jul  3 09:54:53 2016
@@ -1,4 +1,3 @@
-
 ; Modifying this file:
 ; You should not modify this file except to make bugfixes or
 ; for other "maintenance".  If you want to make custom changes,

Modified: trunk/data/civ2civ3/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/units.ruleset?rev=33153&r1=33152&r2=33153&view=diff
==============================================================================
--- trunk/data/civ2civ3/units.ruleset   (original)
+++ trunk/data/civ2civ3/units.ruleset   Sun Jul  3 09:54:53 2016
@@ -9,7 +9,7 @@
 ; You should sort role units from worst to better, as often the best
 ; available role unit of a given sort will be picked by choosing
 ; the first available (not obsolete) such unit, or by picking the last
-; such unit directly. When determining starting units, the first 
+; such unit directly. When determining starting units, the first
 ; unit with the relevant role that the player can build will be chosen.
 ; If no such unit can be found (eg Explorers that require Seafaring),
 ; then the first unit with this role will be chosen.

Modified: trunk/data/classic/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/classic/units.ruleset?rev=33153&r1=33152&r2=33153&view=diff
==============================================================================
--- trunk/data/classic/units.ruleset    (original)
+++ trunk/data/classic/units.ruleset    Sun Jul  3 09:54:53 2016
@@ -9,7 +9,7 @@
 ; You should sort role units from worst to better, as often the best
 ; available role unit of a given sort will be picked by choosing
 ; the first available (not obsolete) such unit, or by picking the last
-; such unit directly. When determining starting units, the first 
+; such unit directly. When determining starting units, the first
 ; unit with the relevant role that the player can build will be chosen.
 ; If no such unit can be found (eg Explorers that require Seafaring),
 ; then the first unit with this role will be chosen.

Modified: trunk/data/experimental/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/experimental/units.ruleset?rev=33153&r1=33152&r2=33153&view=diff
==============================================================================
--- trunk/data/experimental/units.ruleset       (original)
+++ trunk/data/experimental/units.ruleset       Sun Jul  3 09:54:53 2016
@@ -12,7 +12,7 @@
 ; You should sort role units from worst to better, as often the best
 ; available role unit of a given sort will be picked by choosing
 ; the first available (not obsolete) such unit, or by picking the last
-; such unit directly. When determining starting units, the first 
+; such unit directly. When determining starting units, the first
 ; unit with the relevant role that the player can build will be chosen.
 ; If no such unit can be found (eg Explorers that require Seafaring),
 ; then the first unit with this role will be chosen.

Modified: trunk/data/sandbox/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/sandbox/units.ruleset?rev=33153&r1=33152&r2=33153&view=diff
==============================================================================
--- trunk/data/sandbox/units.ruleset    (original)
+++ trunk/data/sandbox/units.ruleset    Sun Jul  3 09:54:53 2016
@@ -9,7 +9,7 @@
 ; You should sort role units from worst to better, as often the best
 ; available role unit of a given sort will be picked by choosing
 ; the first available (not obsolete) such unit, or by picking the last
-; such unit directly. When determining starting units, the first 
+; such unit directly. When determining starting units, the first
 ; unit with the relevant role that the player can build will be chosen.
 ; If no such unit can be found (eg Explorers that require Seafaring),
 ; then the first unit with this role will be chosen.


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