Author: sveinung Date: Tue Aug 16 04:33:52 2016 New Revision: 33606 URL: http://svn.gna.org/viewcvs/freeciv?rev=33606&view=rev Log: webperimental: change Leader death consequences.
Webperimental will start with a Leader by default. Having all its cities disappear when it gets killed is surprising to players that haven't added a Leader by changing the startunits setting. Set gameloss_style so some of the defeated Leader's cities turns barbarian. Other, together with some of his gold and knowledge, goes to his killer. See patch #7602 Modified: trunk/data/webperimental/game.ruleset Modified: trunk/data/webperimental/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/webperimental/game.ruleset?rev=33606&r1=33605&r2=33606&view=diff ============================================================================== --- trunk/data/webperimental/game.ruleset (original) +++ trunk/data/webperimental/game.ruleset Tue Aug 16 04:33:52 2016 @@ -57,6 +57,9 @@ - The Leader unit has been added to the default startunits.\n\ - The Leader unit can destroy a domestic city. (Be careful when you scorch \ the earth. If your Leader dies you lose he game.)\n\ +- Killing an enemy Leader gives you a few of his cities, some of his gold \ +and some of his knowledge. Not all his cities will follow you. Some will \ +rather turn barbarian.\n\ - Labels the year using AD/BC.\n\ - All units can be airlifted:\n\ - Light weight units can be airlifted once Flight is known.\n\ @@ -155,7 +158,7 @@ ; control. ; "Loot" - Player who killed the gameloss unit gets loot: ; Partial map, gold, techs, cities -gameloss_style = "" +gameloss_style = "Barbarians", "Loot" ; Whether units may safely paradrop to transport on non-native terrain paradrop_to_transport = FALSE _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits