Author: cazfi Date: Fri Sep 16 08:26:27 2016 New Revision: 33815 URL: http://svn.gna.org/viewcvs/freeciv?rev=33815&view=rev Log: Added goods types to sandbox ruleset.
See patch #7687 Modified: trunk/data/sandbox/README.sandbox trunk/data/sandbox/game.ruleset Modified: trunk/data/sandbox/README.sandbox URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/sandbox/README.sandbox?rev=33815&r1=33814&r2=33815&view=diff ============================================================================== --- trunk/data/sandbox/README.sandbox (original) +++ trunk/data/sandbox/README.sandbox Fri Sep 16 08:26:27 2016 @@ -68,3 +68,9 @@ Sea Units on Harbour: Sea Units on Harbour defend with 1/4 of their usual defense value. + +Goods: +Trade routes can carry many kinds of goods. There is production chains +like that city with Mine can trade Ore to a city that then can trade +Metal to third city which can then trade Goods or Equipment to fourth +city. Modified: trunk/data/sandbox/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/sandbox/game.ruleset?rev=33815&r1=33814&r2=33815&view=diff ============================================================================== --- trunk/data/sandbox/game.ruleset (original) +++ trunk/data/sandbox/game.ruleset Fri Sep 16 08:26:27 2016 @@ -1041,8 +1041,67 @@ ; ; */ <-- avoid gettext warnings +[goods_wares] +name = _("Wares") +flags = "Bidirectional" + +[goods_spice] +name = _("Spice") +reqs = + { "type", "name", "range" + "Extra", "Spice", "City" + } +flags = "Depletes" + +[goods_gems] +name = _("Gems") +reqs = + { "type", "name", "range" + "Extra", "Gems", "City" + } +flags = "Depletes" + +[goods_jewelry] +name = _("Jewelry") +reqs = + { "type", "name", "range" + "Good", "Gems", "City" + } +flags = "Depletes" + +[goods_ore] +name = _("Ore") +reqs = + { "type", "name", "range" + "Extra", "Mine", "City" + } +flags = "Depletes" + +[goods_metal] +name = _("Metal") +reqs = + { "type", "name", "range" + "Good", "Ore", "City" + } +flags = "Depletes" + [goods_good] name = _("Goods") +reqs = + { "type", "name", "range", "present" + "Good", "Metal", "City", TRUE + "Tech", "Electronics", "Player", FALSE + } +flags = "Depletes" + +[goods_equipment] +name = _("Equipment") +reqs = + { "type", "name", "range" + "Good", "Metal", "City" + "Tech", "Electronics", "Player" + } +flags = "Depletes" [playercolors] background.r = 86 _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits