Author: sveinung
Date: Mon Sep 26 12:10:29 2016
New Revision: 33899

URL: http://svn.gna.org/viewcvs/freeciv?rev=33899&view=rev
Log:
Document mnemonic insertion in action UI names.

Explain to ruleset authors that the first %s gets replaced by the client's
in-band "this in a mnemonic" signal character.

See patch #7725

Modified:
    trunk/data/alien/game.ruleset
    trunk/data/civ1/game.ruleset
    trunk/data/civ2/game.ruleset
    trunk/data/civ2civ3/game.ruleset
    trunk/data/classic/game.ruleset
    trunk/data/experimental/game.ruleset
    trunk/data/multiplayer/game.ruleset
    trunk/data/sandbox/game.ruleset
    trunk/data/stub/game.ruleset
    trunk/data/webperimental/game.ruleset

Modified: trunk/data/alien/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/alien/game.ruleset?rev=33899&r1=33898&r2=33899&view=diff
==============================================================================
--- trunk/data/alien/game.ruleset       (original)
+++ trunk/data/alien/game.ruleset       Mon Sep 26 12:10:29 2016
@@ -223,7 +223,9 @@
 bombard_max_range = 1
 
 ; What each action should be called when showing them to the player.
-; The first %s should be before the mnemonic of the action.
+; The first %s should be before the mnemonic of the action. A Freeciv client
+; that supports mnemonics will replace it with the in-band signal that marks
+; the following character as a mnemonic in its graphical toolkit.
 ; The second %s marks where extra details should be inserted.
 
 ; /* TRANS: _Poison City (3% chance of success). */

Modified: trunk/data/civ1/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ1/game.ruleset?rev=33899&r1=33898&r2=33899&view=diff
==============================================================================
--- trunk/data/civ1/game.ruleset        (original)
+++ trunk/data/civ1/game.ruleset        Mon Sep 26 12:10:29 2016
@@ -198,7 +198,9 @@
 bombard_max_range = 1
 
 ; What each action should be called when showing them to the player.
-; The first %s should be before the mnemonic of the action.
+; The first %s should be before the mnemonic of the action. A Freeciv client
+; that supports mnemonics will replace it with the in-band signal that marks
+; the following character as a mnemonic in its graphical toolkit.
 ; The second %s marks where extra details should be inserted.
 
 ; /* TRANS: _Poison City (3% chance of success). */

Modified: trunk/data/civ2/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2/game.ruleset?rev=33899&r1=33898&r2=33899&view=diff
==============================================================================
--- trunk/data/civ2/game.ruleset        (original)
+++ trunk/data/civ2/game.ruleset        Mon Sep 26 12:10:29 2016
@@ -215,7 +215,9 @@
 bombard_max_range = 1
 
 ; What each action should be called when showing them to the player.
-; The first %s should be before the mnemonic of the action.
+; The first %s should be before the mnemonic of the action. A Freeciv client
+; that supports mnemonics will replace it with the in-band signal that marks
+; the following character as a mnemonic in its graphical toolkit.
 ; The second %s marks where extra details should be inserted.
 
 ; /* TRANS: _Poison City (3% chance of success). */

Modified: trunk/data/civ2civ3/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/game.ruleset?rev=33899&r1=33898&r2=33899&view=diff
==============================================================================
--- trunk/data/civ2civ3/game.ruleset    (original)
+++ trunk/data/civ2civ3/game.ruleset    Mon Sep 26 12:10:29 2016
@@ -224,7 +224,9 @@
 bombard_max_range = 1
 
 ; What each action should be called when showing them to the player.
-; The first %s should be before the mnemonic of the action.
+; The first %s should be before the mnemonic of the action. A Freeciv client
+; that supports mnemonics will replace it with the in-band signal that marks
+; the following character as a mnemonic in its graphical toolkit.
 ; The second %s marks where extra details should be inserted.
 
 ; /* TRANS: _Poison City (3% chance of success). */

Modified: trunk/data/classic/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/classic/game.ruleset?rev=33899&r1=33898&r2=33899&view=diff
==============================================================================
--- trunk/data/classic/game.ruleset     (original)
+++ trunk/data/classic/game.ruleset     Mon Sep 26 12:10:29 2016
@@ -219,7 +219,9 @@
 bombard_max_range = 1
 
 ; What each action should be called when showing them to the player.
-; The first %s should be before the mnemonic of the action.
+; The first %s should be before the mnemonic of the action. A Freeciv client
+; that supports mnemonics will replace it with the in-band signal that marks
+; the following character as a mnemonic in its graphical toolkit.
 ; The second %s marks where extra details should be inserted.
 
 ; /* TRANS: _Poison City (3% chance of success). */

Modified: trunk/data/experimental/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/experimental/game.ruleset?rev=33899&r1=33898&r2=33899&view=diff
==============================================================================
--- trunk/data/experimental/game.ruleset        (original)
+++ trunk/data/experimental/game.ruleset        Mon Sep 26 12:10:29 2016
@@ -222,7 +222,9 @@
 bombard_max_range = 1
 
 ; What each action should be called when showing them to the player.
-; The first %s should be before the mnemonic of the action.
+; The first %s should be before the mnemonic of the action. A Freeciv client
+; that supports mnemonics will replace it with the in-band signal that marks
+; the following character as a mnemonic in its graphical toolkit.
 ; The second %s marks where extra details should be inserted.
 
 ; /* TRANS: _Poison City (3% chance of success). */

Modified: trunk/data/multiplayer/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/multiplayer/game.ruleset?rev=33899&r1=33898&r2=33899&view=diff
==============================================================================
--- trunk/data/multiplayer/game.ruleset (original)
+++ trunk/data/multiplayer/game.ruleset Mon Sep 26 12:10:29 2016
@@ -222,7 +222,9 @@
 bombard_max_range = 1
 
 ; What each action should be called when showing them to the player.
-; The first %s should be before the mnemonic of the action.
+; The first %s should be before the mnemonic of the action. A Freeciv client
+; that supports mnemonics will replace it with the in-band signal that marks
+; the following character as a mnemonic in its graphical toolkit.
 ; The second %s marks where extra details should be inserted.
 
 ; /* TRANS: _Poison City (3% chance of success). */

Modified: trunk/data/sandbox/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/sandbox/game.ruleset?rev=33899&r1=33898&r2=33899&view=diff
==============================================================================
--- trunk/data/sandbox/game.ruleset     (original)
+++ trunk/data/sandbox/game.ruleset     Mon Sep 26 12:10:29 2016
@@ -221,7 +221,9 @@
 bombard_max_range = 1
 
 ; What each action should be called when showing them to the player.
-; The first %s should be before the mnemonic of the action.
+; The first %s should be before the mnemonic of the action. A Freeciv client
+; that supports mnemonics will replace it with the in-band signal that marks
+; the following character as a mnemonic in its graphical toolkit.
 ; The second %s marks where extra details should be inserted.
 
 ; /* TRANS: _Poison City (3% chance of success). */

Modified: trunk/data/stub/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/stub/game.ruleset?rev=33899&r1=33898&r2=33899&view=diff
==============================================================================
--- trunk/data/stub/game.ruleset        (original)
+++ trunk/data/stub/game.ruleset        Mon Sep 26 12:10:29 2016
@@ -210,7 +210,9 @@
 bombard_max_range = 1
 
 ; What each action should be called when showing them to the player.
-; The first %s should be before the mnemonic of the action.
+; The first %s should be before the mnemonic of the action. A Freeciv client
+; that supports mnemonics will replace it with the in-band signal that marks
+; the following character as a mnemonic in its graphical toolkit.
 ; The second %s marks where extra details should be inserted.
 
 ; ui_name_xxx = _("%s%s")

Modified: trunk/data/webperimental/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/webperimental/game.ruleset?rev=33899&r1=33898&r2=33899&view=diff
==============================================================================
--- trunk/data/webperimental/game.ruleset       (original)
+++ trunk/data/webperimental/game.ruleset       Mon Sep 26 12:10:29 2016
@@ -272,7 +272,9 @@
 bombard_max_range = 3
 
 ; What each action should be called when showing them to the player.
-; The first %s should be before the mnemonic of the action.
+; The first %s should be before the mnemonic of the action. A Freeciv client
+; that supports mnemonics will replace it with the in-band signal that marks
+; the following character as a mnemonic in its graphical toolkit.
 ; The second %s marks where extra details should be inserted.
 
 ; /* TRANS: _Poison City (3% chance of success). */


_______________________________________________
Freeciv-commits mailing list
Freeciv-commits@gna.org
https://mail.gna.org/listinfo/freeciv-commits

Reply via email to