Author: sveinung Date: Wed Oct 5 02:26:04 2016 New Revision: 33999 URL: http://svn.gna.org/viewcvs/freeciv?rev=33999&view=rev Log: unit_conquer_city(): soften rule hard coding.
The function unit_conquer_city() should no longer be asked to have a unit conquer a city it can't conquer because it isn't at war with it or because it can't conquer any cities. Turn the checks into assertions. See patch #7755 Modified: trunk/server/citytools.c Modified: trunk/server/citytools.c URL: http://svn.gna.org/viewcvs/freeciv/trunk/server/citytools.c?rev=33999&r1=33998&r2=33999&view=diff ============================================================================== --- trunk/server/citytools.c (original) +++ trunk/server/citytools.c Wed Oct 5 02:26:04 2016 @@ -1858,12 +1858,14 @@ struct player *pplayer = unit_owner(punit); struct player *cplayer = city_owner(pcity); - /* If not at war, may peacefully enter city. Or, if we cannot occupy - * the city, this unit entering will not trigger the effects below. */ - if (!pplayers_at_war(pplayer, cplayer) - || !unit_can_take_over(punit)) { - return FALSE; - } + /* If not at war, may peacefully enter city. */ + fc_assert_ret_val_msg(pplayers_at_war(pplayer, cplayer), FALSE, + "Can't conquer city during peace."); + + /* If we cannot occupy the city, this unit entering will not trigger the + * effects below. */ + fc_assert_ret_val_msg(unit_can_take_over(punit), FALSE, + "Bad unit for city occupation."); /* A transported unit trying to conquer a city should already have been * unloaded. */ _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits