Author: sveinung
Date: Wed Apr 12 11:55:46 2017
New Revision: 35224

URL: http://svn.gna.org/viewcvs/freeciv?rev=35224&view=rev
Log:
civ2civ3: adapt game starting options to v2.6.

- Add one diplomat as starting unit, so you have an alternative if your
  explorer dies, or the option to create an early embassy.
- Set 6 AIs by default (was 12). This halves the map size (set to tiles per
  player).
- Halve razechance by setting it to 10 (default is 20). (Like in some
  longturn games)
- Set revolentype to "Random, max always quicker". (Like in variant2)
- Reduce the size of glacier poles by setting temperature. Set flatpoles to
  0 so they do not always look the same.
- Adjust property_ocean_depth of oceanic terrain so there are less coastal
  oceans (values copied from variant2).

Patch by David Fernandez <bardo@gna>

See hrm Feature #650801

Modified:
    trunk/data/civ2civ3/game.ruleset
    trunk/data/civ2civ3/terrain.ruleset

Modified: trunk/data/civ2civ3/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/game.ruleset?rev=35224&r1=35223&r2=35224&view=diff
==============================================================================
--- trunk/data/civ2civ3/game.ruleset    (original)
+++ trunk/data/civ2civ3/game.ruleset    Wed Apr 12 11:55:46 2017
@@ -1105,13 +1105,15 @@
 ;
 set =
     { "name", "value"
-      "aifill", 12
+      "aifill", 6
       "generator", "FRACTAL"
       "topology", "WRAPX|WRAPY|ISO|HEX"
       "mapsize", "PLAYER"
       "tilesperplayer", 100
       "tinyisles", "ENABLED"
-      "startunits", "cwx"
+      "temperature", 60
+      "flatpoles", 0
+      "startunits", "cwsx"
       "citymindist", 3
       "techlevel", 1
       "borders", "ENABLED"
@@ -1120,6 +1122,8 @@
       "unreachableprotects", "DISABLED"
       "onsetbarbs", 120
       "occupychance", 100
+      "razechance", 10
       "techlossforgiveness", 0
       "techlossrestore", 50
-    }
+      "revolentype", "RANDQUICK"
+    }

Modified: trunk/data/civ2civ3/terrain.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/terrain.ruleset?rev=35224&r1=35223&r2=35224&view=diff
==============================================================================
--- trunk/data/civ2civ3/terrain.ruleset (original)
+++ trunk/data/civ2civ3/terrain.ruleset Wed Apr 12 11:55:46 2017
@@ -321,7 +321,7 @@
 cooler_drier_result  = "no"
 native_to            = "Sea", "Air", "Missile", "Helicopter", "Trireme"
 flags                = "NoCities", "UnsafeCoast", "NoZoc", "NoFortify", "Sea"
-property_ocean_depth = 32
+property_ocean_depth = 35
 color.r              = 0
 color.g              = 46
 color.b              = 137
@@ -365,7 +365,7 @@
 cooler_drier_result  = "no"
 native_to            = "Sea", "Air", "Missile", "Helicopter"
 flags                = "NoCities", "NoPollution", "UnsafeCoast", "NoZoc", 
"NoFortify", "Sea"
-property_ocean_depth = 87
+property_ocean_depth = 70
 color.r              = 0
 color.g              = 33
 color.b              = 129


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