Author: sveinung Date: Wed Apr 12 11:55:46 2017 New Revision: 35224 URL: http://svn.gna.org/viewcvs/freeciv?rev=35224&view=rev Log: civ2civ3: adapt game starting options to v2.6.
- Add one diplomat as starting unit, so you have an alternative if your explorer dies, or the option to create an early embassy. - Set 6 AIs by default (was 12). This halves the map size (set to tiles per player). - Halve razechance by setting it to 10 (default is 20). (Like in some longturn games) - Set revolentype to "Random, max always quicker". (Like in variant2) - Reduce the size of glacier poles by setting temperature. Set flatpoles to 0 so they do not always look the same. - Adjust property_ocean_depth of oceanic terrain so there are less coastal oceans (values copied from variant2). Patch by David Fernandez <bardo@gna> See hrm Feature #650801 Modified: trunk/data/civ2civ3/game.ruleset trunk/data/civ2civ3/terrain.ruleset Modified: trunk/data/civ2civ3/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/game.ruleset?rev=35224&r1=35223&r2=35224&view=diff ============================================================================== --- trunk/data/civ2civ3/game.ruleset (original) +++ trunk/data/civ2civ3/game.ruleset Wed Apr 12 11:55:46 2017 @@ -1105,13 +1105,15 @@ ; set = { "name", "value" - "aifill", 12 + "aifill", 6 "generator", "FRACTAL" "topology", "WRAPX|WRAPY|ISO|HEX" "mapsize", "PLAYER" "tilesperplayer", 100 "tinyisles", "ENABLED" - "startunits", "cwx" + "temperature", 60 + "flatpoles", 0 + "startunits", "cwsx" "citymindist", 3 "techlevel", 1 "borders", "ENABLED" @@ -1120,6 +1122,8 @@ "unreachableprotects", "DISABLED" "onsetbarbs", 120 "occupychance", 100 + "razechance", 10 "techlossforgiveness", 0 "techlossrestore", 50 - } + "revolentype", "RANDQUICK" + } Modified: trunk/data/civ2civ3/terrain.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/terrain.ruleset?rev=35224&r1=35223&r2=35224&view=diff ============================================================================== --- trunk/data/civ2civ3/terrain.ruleset (original) +++ trunk/data/civ2civ3/terrain.ruleset Wed Apr 12 11:55:46 2017 @@ -321,7 +321,7 @@ cooler_drier_result = "no" native_to = "Sea", "Air", "Missile", "Helicopter", "Trireme" flags = "NoCities", "UnsafeCoast", "NoZoc", "NoFortify", "Sea" -property_ocean_depth = 32 +property_ocean_depth = 35 color.r = 0 color.g = 46 color.b = 137 @@ -365,7 +365,7 @@ cooler_drier_result = "no" native_to = "Sea", "Air", "Missile", "Helicopter" flags = "NoCities", "NoPollution", "UnsafeCoast", "NoZoc", "NoFortify", "Sea" -property_ocean_depth = 87 +property_ocean_depth = 70 color.r = 0 color.g = 33 color.b = 129 _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits