Author: sveinung Date: Thu Apr 20 13:27:23 2017 New Revision: 35265 URL: http://svn.gna.org/viewcvs/freeciv?rev=35265&view=rev Log: "same than" -> "same as".
Patch by David Fernandez <bardo@gna> See hrm Feature #653364 Modified: trunk/data/civ2civ3/README.civ2civ3 Modified: trunk/data/civ2civ3/README.civ2civ3 URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/README.civ2civ3?rev=35265&r1=35264&r2=35265&view=diff ============================================================================== --- trunk/data/civ2civ3/README.civ2civ3 (original) +++ trunk/data/civ2civ3/README.civ2civ3 Thu Apr 20 13:27:23 2017 @@ -386,7 +386,7 @@ Military Unhappiness. By default 2 free units per city. - "Mil Unhappiness": Most governments are affected by Military - Unhappiness due to units out of cities/fortresses (same than Republic + Unhappiness due to units out of cities/fortresses (same as Republic in classic ruleset). - "Martial Law": Max 3 units can apply Martial Law (was max 20 for @@ -935,7 +935,7 @@ Lake. It is still possible to transform any terrain to Hills by changing them to Forest first. -- Mountains receive +2 Shields from mines, same than Hills. The tech +- Mountains receive +2 Shields from mines, same as Hills. The tech Refining allows to upgrade the mines placed on Deserts and Glaciers to Oil Wells (+2 Shields). - Deep ocean tiles must be mined in order to take advantage of the _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits