http://bugs.freeciv.org/Ticket/Display.html?id=39353 >
This is a duplicate of (PR#39338)
___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev
http://bugs.freeciv.org/Ticket/Display.html?id=39325 >
> [EMAIL PROTECTED] - Thu Apr 05 13:10:25 2007]:
>
> On 4/4/07, Jason Dorje Short <[EMAIL PROTECTED]> wrote:
> >
> > Can you reproduce this from a savegame? If so, can you send the
> > savegame and instructions on what to do with it to get
http://bugs.freeciv.org/Ticket/Display.html?id=39353 >
Now I am not sure I understand this, but the code in svn seems to have
a bug in players_non_invade(): it should return true while at peace,
but false for all others (like alliance). So I just suggest a simple
change like this, so you can ente
http://bugs.freeciv.org/Ticket/Display.html?id=39353 >
attached patch
Index: common/player.c
===
--- common/player.c (revision 12927)
+++ common/player.c (arbetskopia)
@@ -741,7 +741,7 @@
const struct player *pplayer2)
{
ass