http://bugs.freeciv.org/Ticket/Display.html?id=40256 >
The previous patch works but is a little inefficient
in that it adds a useless call to get_server_scan_list
before a new scan is actually started. So here is
a slight variation that fixes this.
--
http://bugs.freeciv.org/Ticket/Display.html?id=40256 >
Here is a minimal patch that addresses the problem.
The server "scan" was only being stopped when changing from
the network page. While it was would be "running" (really
just idling after having received the full response), the
function upda
http://bugs.freeciv.org/Ticket/Display.html?id=40256 >
> [EMAIL PROTECTED] - Wed Jun 04 13:31:11 2008]:
>
> Hi,
>
> I'm reporting a bug in Freeciv 2.1.4 compiled from source running on
>Ubuntu.
>
> On the Connect to Network Game screen, the Refresh button does not
>appear to work and t
http://bugs.freeciv.org/Ticket/Display.html?id=40256 >
Hi,
I'm reporting a bug in Freeciv 2.1.4 compiled from source running on Ubuntu.
On the Connect to Network Game screen, the Refresh button does not appear to
work and the server list isn't updated. Clicking Cancel and then clicking
Connec