[Freeciv-Dev] (PR#40256) Freeciv 2.1.4 bug

2008-06-04 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40256 > The previous patch works but is a little inefficient in that it adds a useless call to get_server_scan_list before a new scan is actually started. So here is a slight variation that fixes this. --

[Freeciv-Dev] (PR#40256) Freeciv 2.1.4 bug

2008-06-04 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40256 > Here is a minimal patch that addresses the problem. The server "scan" was only being stopped when changing from the network page. While it was would be "running" (really just idling after having received the full response), the function upda

[Freeciv-Dev] (PR#40256) Freeciv 2.1.4 bug

2008-06-04 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40256 > > [EMAIL PROTECTED] - Wed Jun 04 13:31:11 2008]: > > Hi, > > I'm reporting a bug in Freeciv 2.1.4 compiled from source running on >Ubuntu. > > On the Connect to Network Game screen, the Refresh button does not >appear to work and t

[Freeciv-Dev] (PR#40256) Freeciv 2.1.4 bug

2008-06-04 Thread James Hemming
http://bugs.freeciv.org/Ticket/Display.html?id=40256 > Hi, I'm reporting a bug in Freeciv 2.1.4 compiled from source running on Ubuntu. On the Connect to Network Game screen, the Refresh button does not appear to work and the server list isn't updated. Clicking Cancel and then clicking Connec