[Freeciv-Dev] (PR#40221) Patch: Curved Connectors on tech tree

2008-07-28 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40221 Committed to S2_2 (r15074) and trunk (r15072). -- かっこいい名前を持つことは大事である。 ___ Freeciv-dev mailing list Freeciv-dev@gna.org

[Freeciv-Dev] (PR#40373) isotrident fortress background image too high?

2008-07-28 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40373 Committed to S2_2 (r15075) and trunk (r15073). -- 地震にも耐えることは私が保証します! ___ Freeciv-dev mailing list Freeciv-dev@gna.org

[Freeciv-Dev] (PR#40412) Bug report

2008-07-28 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40412 Hi, every time I load saved game all AI players stops building all wonders if any are in progress. It happens every time and is easy to reproduce. Tried it with 2.1.4 and 2.1.5 versions which I downloaded from official site (GTK +

Re: [Freeciv-Dev] (PR#40411) Bug: irrigation has no effect

2008-07-28 Thread Nicolas R. Wadhwani
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40411 Hi, well in my self compiled version of the 2.1.5 bundle (GTK client) the irrigation works and is displayed correctly. As in the original civ the food output can only exceed 2 if your current government system is neither anarchy nor

Re: [Freeciv-Dev] borders and fog of war

2008-07-28 Thread Madeline Book
On 7/26/08, Per Inge Mathisen [EMAIL PROTECTED] wrote: 2008/7/25 Madeline Book [EMAIL PROTECTED]: There was a suggestion some years(?) ago that players should have full vision inside their borders, to offset such information leakage. I think that is a reasonable idea. It