http://bugs.freeciv.org/Ticket/Display.html?id=40625 >
Thanks,
It's not clear to me if caz has implemented the code for lakes yet. I
just wanted graphics to be ready.
--- j. w. bjerk / "eleazar"
www.jwbjerk.com
On Jan 4, 2009, at 8:30 PM, Madeline Book wrote:
>
> http://bugs.freeci
http://bugs.freeciv.org/Ticket/Display.html?id=40624 >
> [cazf...@gmail.com - Sun Jan 04 21:38:32 2009]:
>
> Maybe it should be impossible to select military base tool at all
> when ruleset has no base types at all. Currently it ends printing
> error message "...because 0 is not a valid base ty
http://bugs.freeciv.org/Ticket/Display.html?id=40625 >
> [jwbj...@gmail.com - Mon Jan 05 03:13:15 2009]:
>
> It's not clear to me if caz has implemented the code for lakes
> yet. I just wanted graphics to be ready.
As far as I know lakes are defined in the terrain ruleset
file (since the edito
On Sun, Jan 4, 2009 at 5:52 PM, Vasco Alexandre da Silva Costa
wrote:
> On Fri, Jan 2, 2009 at 8:55 PM, Brandon Van Every wrote:
>>
>> One could argue that GNU is C centric, being obsessed with the ability
>> to bring up programs on all systems, no matter how obscure. Also,
>> most "advanced" la
http://bugs.freeciv.org/Ticket/Display.html?id=16811 >
I think this should be in the ticket, so I'm sending it to RT.
On Sun, Jan 4, 2009 at 3:47 PM, Kevin Benton wrote:
> Brandon J. Van Every wrote:
>>
>> I don't see any big deal
>> with RT because it's not my first instinct to look for someon
On Fri, Jan 2, 2009 at 8:55 PM, Brandon Van Every wrote:
> On Fri, Jan 2, 2009 at 3:08 PM, Marko Lindqvist wrote:
>>
>> I have been told that VisualStudio lacks several C99 features (and
>> has incompatible implementation for some, I believe) simply because
>> it's not even meant to be C compile
http://bugs.freeciv.org/Ticket/Display.html?id=40625 >
I created the requested images for the "lake" terrain for the amplio
tileset.
see here:
http://forum.freeciv.org/viewtopic.php?p=22599#22599
--- j. w. bjerk / "eleazar"
www.jwbjerk.com
___
http://bugs.freeciv.org/Ticket/Display.html?id=40626 >
I created an appropriately stylzed nuke explosion, and a visually
distinct medieval cityset.
get them here:
http://forum.freeciv.org/viewtopic.php?p=22563#22563
--- j. w. bjerk / "eleazar"
www.jwbjerk.com
___
http://bugs.freeciv.org/Ticket/Display.html?id=40612 >
The migration patch (version 6)
changes:
- split the patch in three parts:
* the patch
* patch to add an option for the food check
* some freelog(LOG_NORMAL,...) debugging messages
The patch was tested.
Matthias
diff -ur -X./freeci
http://bugs.freeciv.org/Ticket/Display.html?id=40619 >
The gold upkeep patch (version 2)
changes:
- give the struct for the list some memory and free all used memory
- split the patch in two parts:
* the patch
* some freelog(LOG_NORMAL,...) debugging messages
- correct an error in the defin
http://bugs.freeciv.org/Ticket/Display.html?id=40624 >
Maybe it should be impossible to select military base tool at all
when ruleset has no base types at all. Currently it ends printing
error message "...because 0 is not a valid base type id" (this is not
too bad, at least it doesn't crash)
http://bugs.freeciv.org/Ticket/Display.html?id=40623 >
GTK -client: Tech tree does not show any icons indicating which
technology makes it possible for settlers to build fortresses,
airbases, farmland... it should.
- ML
___
Freeciv-dev mailing li
http://bugs.freeciv.org/Ticket/Display.html?id=40622 >
The patch is against the trunk (rev. 15280).
I compared the branches S2_0 and S2_1 and they both contain the line
which my patch changes.
I am quite new to subversion and all the terms surrounding it... was
that satisfactory answers to your
http://bugs.freeciv.org/Ticket/Display.html?id=40617 >
2009/1/2 Marko Lindqvist:
> 2009/1/2 Yoav Luft:
>>> civserver: advmilitary.c:1183: kill_something_with: Assertion `SEA_MOVING
>>> == utype_move_type(boattype)' failed.
>
>
>> or at least check that the
>> movement type is not "land"?
>
> .
http://bugs.freeciv.org/Ticket/Display.html?id=40622 >
Against which version/branch is the patch?
Have you compared several branches?
Daniel
On Sun, 04 Jan 2009 07:24:36 +0900, Erik Larsson wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=40622 >
>
> Hi,
>
> Here is a patch for the
http://bugs.freeciv.org/Ticket/Display.html?id=40622 >
Hi,
Here is a patch for the swedish translation. It corrects two grammatical
mistakes.
/Erik
Index: sv.po
===
--- sv.po (revision 15393)
+++ sv.po (working copy)
@@ -20730,7
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