Update of patch #1715 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
URL:
http://gna.org/bugs/?16379
Summary: Detaching troubles
Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 07.08.2010 à 10:34
Category: general
Severity: 3 - Normal
Priority: 5
Update of bug #16355 (project freeciv):
Category:None = general
Status:None = Ready For Test
Assigned to:None = pepeto
Planned Release:
Follow-up Comment #4, bug #16353 (project freeciv):
I still fail to reproduce the first problem. Are you still able to reproduce
it?
___
Reply to this item at:
http://gna.org/bugs/?16353
Follow-up Comment #1, bug #16379 (project freeciv):
The lost players are due to the usage of player_slots_free() and
player_slots_init() in game_reset().
___
Reply to this item at:
http://gna.org/bugs/?16379
Update of bug #16379 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
___
Follow-up Comment #2:
Fix attached:
* Use
Follow-up Comment #5, bug #16353 (project freeciv):
The error messages are fixed by bug #16379.
___
Reply to this item at:
http://gna.org/bugs/?16353
___
Message posté via/par Gna!
Update of bug #16349 (project freeciv):
Priority: 5 - Normal = 1 - Later
___
Reply to this item at:
http://gna.org/bugs/?16349
___
Message posté
Follow-up Comment #3, bug #16345 (project freeciv):
I guess then that the number of players should refer to human players in
pregame state. However, it would be nice to have the setting box like in
warclient to see the value of aifill.
Follow-up Comment #1, bug #16341 (project freeciv):
Are you refering to the nations page or the start page?
___
Reply to this item at:
http://gna.org/bugs/?16341
___
Message posté via/par
Update of bug #16339 (project freeciv):
Status: In Progress = Ready For Test
Assigned to:None = pepeto
Planned Release: 2.3.0 = 2.2.3, 2.3.0
Update of bug #16329 (project freeciv):
Assigned to: syntron = pepeto
___
Reply to this item at:
http://gna.org/bugs/?16329
___
Message posté
Update of bug #16311 (project freeciv):
Status: Confirmed = Ready For Test
Assigned to:None = pepeto
___
Follow-up Comment #7:
This patch should
URL:
http://gna.org/bugs/?16380
Summary: Generated files are not deleted by 'make
distclean'
Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 07.08.2010 à 12:56
Category: None
Severity: 2 -
Update of bug #16380 (project freeciv):
Summary: Generated files are not deleted by 'make
distclean' = Generated files are not deleted by 'make distclean'
___
Reply to this item at:
http://gna.org/bugs/?16380
Follow-up Comment #9, bug #16003 (project freeciv):
make distclean doesn't delete the script-generated files like
client/packhand_gen.c, even when run in the source directory.
Maybe one could change that, so I attached a simple patch.
Original reason for this was that python was not wanted
Update of patch #1802 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #1815 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #1811 (project freeciv):
Status:None = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #1, bug #16380 (project freeciv):
Attaching Marko's comment:
Original reason for this was that python was not wanted to be
requirement for building Freeciv (from release tarball,
buildding directly from svn has different requirements). If this
is changed, appropriate
Follow-up Comment #3, bug #16319 (project freeciv):
I have no problem running on linux with the SDL client.
___
Reply to this item at:
http://gna.org/bugs/?16319
___
Message posté via/par
Update of patch #1812 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?1825
Summary: AI City interface improvements
Project: Freeciv
Submitted by: cazfi
Submitted on: Saturday 08/07/2010 at 20:05
Category: ai
Priority: 5 - Normal
Update of patch #1825 (project freeciv):
Depends on: = patch #1823
___
Reply to this item at:
http://gna.org/patch/?1825
___
Message sent
Update of patch #1807 (project freeciv):
Open/Closed: Closed = Open
___
Follow-up Comment #3:
Marko, this patch together with patch #1815 causes configure to fail
instantly on my Mac OS
Update of bug #16264 (project freeciv):
Status: In Progress = Ready For Test
Assigned to:None = pepeto
Planned Release: = 2.3.0
URL:
http://gna.org/bugs/?16382
Summary: Breakage: First unit move in new turn lags
Project: Freeciv
Submitted by: dmarks
Submitted on: Sunday 08/08/2010 at 02:27
Category: general
Severity: 2 - Minor
Update of bug #16353 (project freeciv):
Status:None = Works For Me
Open/Closed:Open = Closed
___
Follow-up Comment #6:
WorksForMe in trunk
Follow-up Comment #4, patch #1807 (project freeciv):
./configure: line 4: .: filename argument required
Which autoconf version? Could you post at least beginning of the generated
configure script?
Is your fc_version executable? These patches require it to be, and it was
'propset
Follow-up Comment #5, patch #1807 (project freeciv):
Yes, fc_version is executable.
autoconf version is 2.64.
Attaching the generated configure script.
(file #9736)
___
Additional Item Attachment:
File name: configure
Update of patch #1803 (project freeciv):
Status:None = Done
Assigned to:None = dmarks
Open/Closed:Open = Closed
31 matches
Mail list logo