Update of patch #1915 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #1916 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #1917 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #1918 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #1902 (project freeciv):
Status: In Progress = Ready For Test
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http://gna.org/patch/?1902
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Update of patch #1923 (project freeciv):
Status: In Progress = Ready For Test
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http://gna.org/patch/?1923
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Update of patch #1925 (project freeciv):
Status: In Progress = Ready For Test
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Update of patch #1933 (project freeciv):
Status: In Progress = Ready For Test
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Update of patch #1934 (project freeciv):
Status: In Progress = Ready For Test
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http://gna.org/patch/?1934
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Update of patch #1935 (project freeciv):
Status: In Progress = Ready For Test
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http://gna.org/patch/?1935
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Update of patch #1931 (project freeciv):
Status: In Progress = Ready For Test
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Update of patch #1932 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #3, bug #16672 (project freeciv):
If naturalcitynames is set, then it picks the first city of the list
including 1, 2 and 3 in the other. Else, it does the same except it has a
random factor. So if we are at the end of 1, it can pick a name of 2, etc...
Follow-up Comment #2, patch #1948 (project freeciv):
Anyway small functions like them are usually treat as inline by the compiler.
So using pow() would just make the code less efficient, not gaining anything.
An inline square() function would preserve the exact current behaviour, not
sure it
Update of bug #16672 (project freeciv):
Status:None = Ready For Test
Planned Release: = 2.2.4, 2.3.0
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Follow-up Comment #4:
Since civil war
Follow-up Comment #2, bug #16676 (project freeciv):
_est_upkeep_ is still used in aicity.c and aidiplomat.c, but not sure it has
been computed somewhere.
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URL:
http://gna.org/bugs/?16679
Summary: Messages from event cahce are displayed in
incorrect order
Project: Freeciv
Submitted by: handuman
Submitted on: Saturday 09/11/10 at 09:26
Category: None
Follow-up Comment #6, patch #1938 (project freeciv):
Preparing my rulesets in WordPad or Notepad.
Indeed, few times there were errors in sent them, but I managed to fix them.
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URL:
http://gna.org/patch/?1949
Summary: add casts to utility/support.c for clean
compilation
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Saturday 09/11/2010 at 16:11
Category: general
Follow-up Comment #2, bug #16679 (project freeciv):
Seems to be related to #15618 but not really to #15619
The _may son grow_ message in #15618 might belong to the first group. My list
is only an example, not exhaustive.
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Follow-up Comment #5, patch #1700 (project freeciv):
Item # 9 is split off into a separate patch. I think the rest of this can be
closed.
See gna patch #1949.
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Update of bug #16667 (project freeciv):
Status: Need Info = Confirmed
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Update of bug #16645 (project freeciv):
Open/Closed: Closed = Open
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Follow-up Comment #2:
Simplified patch, using secfile_replace_str().
(file #10308)
Follow-up Comment #1, patch #1949 (project freeciv):
I doubt this would be fixed before 2.2.3, as it is probably not a release
stopper. Well, I guess the functions you modified in that branch should looks
to the ones in trunk.
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Follow-up Comment #3, bug #16679 (project freeciv):
It is absolutely not related to the other items. This is a feature to handle
/take properly (it's the boolean argument of send_pending_events()). However,
it can probably be improved.
Andrzej,
You can download an excellent and Free text editor for Windows at
http://notepad-plus-plus.org/
It would help us a lot of you could use this text editor instead of
Notepad/Wordpad when you edit Freeciv ruleset files.
Thanks in advance! :)
On Sat, Sep 11, 2010 at 4:43 AM, Andrzej G.
Update of bug #16659 (project freeciv):
Status:None = Ready For Test
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Follow-up Comment #1:
Changed how vector is handled. With big save games, it was taking too much
time to find the
Update of bug #16636 (project freeciv):
Status:None = Ready For Test
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Follow-up Comment #1:
Fix attached.
(file #10310)
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Update of bug #16679 (project freeciv):
Category:None = general
Status:None = Ready For Test
Planned Release: = 2.2.4, 2.3.0
URL:
http://gna.org/bugs/?16684
Summary: Possible Bug using Island generator
Project: Freeciv
Submitted by: master
Submitted on: Saturday 09/11/2010 at 20:36
Category: general
Severity: 3 - Normal
URL:
http://gna.org/bugs/?16685
Summary: Observing via client button makes lot of noise
Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 11.09.2010 à 21:13
Category: client-gtk-2.0
Severity: 3 -
Update of bug #16678 (project freeciv):
Status: Ready For Test = In Progress
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Follow-up Comment #1:
Also, /detach comment is not displayed to all users.
Follow-up Comment #2, patch #1949 (project freeciv):
It was indeed my intention that this would be planned for 2.2.4 or later;
trunk sounds good to me. The whole purpose of this move was to allow 1700 to
be closed soon without forgetting this piece.
Update of patch #1350 (project freeciv):
Summary: Nations: Mordvin, Chechen, Bashkir, Abkhaz,
Ossetian (Tatar, Paulista) = Nations: Mordvin, Chechen, Bashkir, (Abkhaz,
Ossetian, Tatar, Paulista)
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Update of patch #1913 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #1, bug #16684 (project freeciv):
Another thing I forgot, when you enable 1 x 1 islands doesn't work, it's a
myth i haven't ever seen one. I invite you to try setting normal islands game
(3,3,3,1), enable all map temperate, and 1 x 1 islands. You will see you never
get one :)
Follow-up Comment #2, bug #16684 (project freeciv):
And if you set (3,7,3,1) you don't get an island game it changes to
continental (for 4 players) :(
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Update of patch #1902 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #1905 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #1923 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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