[Freeciv-Dev] [patch #2025] Alternative Antarctican flag

2010-10-03 Thread Daniel Markstedt
URL: Summary: Alternative Antarctican flag Project: Freeciv Submitted by: dmarks Submitted on: Monday 10/04/2010 at 11:07 Category: art Priority: 5 - Normal S

[Freeciv-Dev] [patch #2006] Fijian nation

2010-10-03 Thread J.M. Maalderink
Update of patch #2006 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2005] Biafran nation

2010-10-03 Thread J.M. Maalderink
Update of patch #2005 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2004] Sahrawi nation

2010-10-03 Thread J.M. Maalderink
Update of patch #2004 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2003] Paraguayan nation

2010-10-03 Thread J.M. Maalderink
Update of patch #2003 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #2002] Songhai nation

2010-10-03 Thread J.M. Maalderink
Update of patch #2002 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2001] Salvadoran nation

2010-10-03 Thread J.M. Maalderink
Follow-up Comment #1, patch #2001 (project freeciv): Looks like I accidentally uploaded the Senegalese here, attached correct nation. (file #10611) ___ Additional Item Attachment: File name: salvadoran.ruleset Size:2 KB

[Freeciv-Dev] [patch #2000] Miao nation

2010-10-03 Thread J.M. Maalderink
Update of patch #2000 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1999] Manx nation

2010-10-03 Thread J.M. Maalderink
Update of patch #1999 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1938] Navajo nation

2010-10-03 Thread J.M. Maalderink
Update of patch #1938 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16814] Burundian demonym

2010-10-03 Thread J.M. Maalderink
Update of bug #16814 (project freeciv): Status:None => Ready For Test ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #16787] Mali Empire and Malian Republic

2010-10-03 Thread J.M. Maalderink
Update of bug #16787 (project freeciv): Status:None => In Progress ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #2024] Jamaican nation

2010-10-03 Thread J.M. Maalderink
URL: Summary: Jamaican nation Project: Freeciv Submitted by: mixcoatl Submitted on: Sunday 10/03/2010 at 20:36 Category: rulesets Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #2023] Yemeni nations

2010-10-03 Thread J.M. Maalderink
URL: Summary: Yemeni nations Project: Freeciv Submitted by: mixcoatl Submitted on: Sunday 10/03/2010 at 20:35 Category: rulesets Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #2017] Cham nation

2010-10-03 Thread J.M. Maalderink
Update of patch #2017 (project freeciv): Status:None => In Progress ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [bug #16814] Burundian demonym

2010-10-03 Thread Daniel Markstedt
URL: Summary: Burundian demonym Project: Freeciv Submitted by: dmarks Submitted on: Monday 10/04/2010 at 05:19 Category: rulesets Severity: 2 - Minor Priority:

[Freeciv-Dev] [bug #16787] Mali Empire and Malian Republic

2010-10-03 Thread Daniel Markstedt
Update of bug #16787 (project freeciv): Summary:Mali Empire flag => Mali Empire and Malian Republic ___ Additional Item Attachment: File name: mali.ruleset Size:1 KB File name: malian.ruleset

[Freeciv-Dev] [patch #1953] Ashina, Saka, Sarmatian nations

2010-10-03 Thread Andrzej G.
Follow-up Comment #11, patch #1953 (project freeciv): The Saka ruleset is updated. (file #10599) ___ Additional Item Attachment: File name: saka.ruleset Size:1 KB ___

[Freeciv-Dev] [bug #16813] AI love not edged towards zero each turn

2010-10-03 Thread anonymous
URL: Summary: AI love not edged towards zero each turn Project: Freeciv Submitted by: None Submitted on: Sunday 10/03/10 at 19:07 CEST Category: ai Severity: 3 - Normal

[Freeciv-Dev] [patch #1391] [Metaticket] new code to generate stats (graphics)

2010-10-03 Thread Matthias Pfafferodt
Update of patch #1391 (project freeciv): Summary: new code to generate stats (graphics) => [Metaticket] new code to generate stats (graphics) ___ Follow-up Comment #18: This is now a meta ticket for the mapimg patches lis

[Freeciv-Dev] [patch #1391] new code to generate stats (graphics)

2010-10-03 Thread Matthias Pfafferodt
Update of patch #1391 (project freeciv): Depends on: => patch #1928 ___ Reply to this item at: ___ Nachricht

[Freeciv-Dev] [patch #2020] [mapimg] script to generate animated gifs from map images

2010-10-03 Thread Matthias Pfafferodt
Update of patch #2020 (project freeciv): Summary: script to generate animated gifs from map images => [mapimg] script to generate animated gifs from map images ___ Additional Item Attachment: File name: 20101003-03-tr

[Freeciv-Dev] [patch #2021] [mapimg] add magickwand as another toolkit for the creation of map images

2010-10-03 Thread Matthias Pfafferodt
hments: --- Date: Sonntag 03.10.2010 um 18:42 Name: 20101003-04-trunk-add-magickwand-as-another-toolkit-for-the-creation-o.patch Size: 14kB By: syntron <http://gna.org/patch/download.php?file_id=10595> _

[Freeciv-Dev] [patch #2020] script to generate animated gifs from map images

2010-10-03 Thread Matthias Pfafferodt
URL: Summary: script to generate animated gifs from map images Project: Freeciv Submitted by: syntron Submitted on: Sonntag 03.10.2010 um 18:41 Category: general Priority: 5 -

[Freeciv-Dev] [patch #2019] [mapimg] map image support for the client

2010-10-03 Thread Matthias Pfafferodt
URL: Summary: [mapimg] map image support for the client Project: Freeciv Submitted by: syntron Submitted on: Sonntag 03.10.2010 um 18:40 Category: client Priority: 5 - Normal

[Freeciv-Dev] [patch #1928] [mapimg] remove save_ppm and -P option

2010-10-03 Thread Matthias Pfafferodt
Update of patch #1928 (project freeciv): Summary: remove save_ppm and -P option => [mapimg] remove save_ppm and -P option ___ Reply to this item at: ___

[Freeciv-Dev] [patch #2018] [mapimg] implement map image

2010-10-03 Thread Matthias Pfafferodt
Update of patch #2018 (project freeciv): Assigned to:None => syntron Summary: implement map image => [mapimg] implement map image ___ Reply to this item at:

[Freeciv-Dev] [patch #2018] implement map image

2010-10-03 Thread Matthias Pfafferodt
hments: --- Date: Sonntag 03.10.2010 um 18:38 Name: 20101003-01-trunk-implement-map-image.patch Size: 112kB By: syntron <http://gna.org/patch/download.php?file_id=10594> ___ Reply to this item at: <http://gna.

[Freeciv-Dev] [patch #1928] remove save_ppm and -P option

2010-10-03 Thread Matthias Pfafferodt
Follow-up Comment #4, patch #1928 (project freeciv): updated version of the patch (file #10593) ___ Additional Item Attachment: File name: 20101003-05-trunk-remove-save_ppm-and-P-option.patch Size:6 KB

[Freeciv-Dev] [bug #16804] City dialog bug?

2010-10-03 Thread pepeto
Update of bug #16804 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto Planned Release: => 2.2.4, 2.3.0 _

[Freeciv-Dev] [bug #16429] Failed sanitycheck.c: Engineers has activity Railroad, but it can't continue at Forest

2010-10-03 Thread Matthias Pfafferodt
Follow-up Comment #14, bug #16429 (project freeciv): this bug still exists after bug #16767 was fixed, see attached core dump. The bug can't be reproduced using a savegame but if the attached server script is run as './ser -r test031.serv -F' the server will segfault in turn 182. (file #10587, f

[Freeciv-Dev] [bug #16767] fix tech tree after a tech was lost

2010-10-03 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #16767 (project freeciv): The problem as reported in bug #16429 still exists; this only fix the part if a tech loss due to tech upkeep is the reason for the error meassage. I will try to find a savegame where this can be reproduced (it will be posted at bug #16429).

[Freeciv-Dev] [bug #16812] Cities report should show revenue from trade routes

2010-10-03 Thread pepeto
Update of bug #16812 (project freeciv): Priority: 5 - Normal => 1 - Later ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #16809] Barbarian/Pirates should have skill levels

2010-10-03 Thread pepeto
Follow-up Comment #1, bug #16809 (project freeciv): I bet this is the default AI level. Probably not a bug. ___ Reply to this item at: ___ Message posté via/pa

[Freeciv-Dev] [bug #16808] Civil war should clone the AI level

2010-10-03 Thread pepeto
Follow-up Comment #1, bug #16808 (project freeciv): Not sure. Currently it takes the default AI level. That also makes sense. ___ Reply to this item at: ___ Me

[Freeciv-Dev] [bug #16767] fix tech tree after a tech was lost

2010-10-03 Thread pepeto
Follow-up Comment #2, bug #16767 (project freeciv): This seems to have fixed the problem. Well done. ___ Reply to this item at: ___ Message posté via/par Gna!

[Freeciv-Dev] [bug #16761] fix handling of bool settings

2010-10-03 Thread pepeto
Update of bug #16761 (project freeciv): Status:None => In Progress ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #16806] the game has error while trying change the governor in observe mode via internet

2010-10-03 Thread pepeto
Update of bug #16806 (project freeciv): Category:None => general Severity:1 - Wish => 2 - Minor Priority: 5 - Normal => 3 - Low Status:

[Freeciv-Dev] [bug #16792] Paths longer than 99 turns are not supported.

2010-10-03 Thread pepeto
Follow-up Comment #4, bug #16792 (project freeciv): Path supporting it attached. It needs at least to define the 0 decimal value. (file #10585) ___ Additional Item Attachment: File name: trunk_tileset_city_size_path_turns.diff Size:5 KB

[Freeciv-Dev] [bug #16805] AI players are always in Anarchy

2010-10-03 Thread pepeto
Update of bug #16805 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #16792] Paths longer than 99 turns are not supported.

2010-10-03 Thread pepeto
Follow-up Comment #3, bug #16792 (project freeciv): Yes, and probably some code support, I can do it if you wish. Path gfx are "path.turns_%d", but no tilesets define them. The it uses "city.size_%d" instead. But the maximum is set to 99. We probably should grow it to 999.