[Freeciv-Dev] [patch #1936] limit the number of units with gold upkeep a city can support

2011-12-20 Thread David Fernandez
Follow-up Comment #19, patch #1936 (project freeciv): I'm really looking forward to this patch. Imo, it will surely balance the behavior of gold upkeep. How could I test it? Is it going to be included in v2.4.0? ___ Reply to this item at:

[Freeciv-Dev] [patch #3077] Wish - Train unit class.

2011-12-20 Thread anonymous
Follow-up Comment #2, patch #3077 (project freeciv): Good news. I look forward to the new roads in 2.5 The next wish is for a train icon to added into the client, so train units can easily be added in a multiplayer game. Perhaps a variation of this

[Freeciv-Dev] [bug #14775] The server appears to have gotten into an infinite loop in the allocation of starting positions.

2011-12-20 Thread Brandon J. Van Every
Follow-up Comment #8, bug #14775 (project freeciv): This is particularly exacerbated when selecting mapsize=Tiles per player (PLAYER). For instance when selecting aifill=20, tilesperplayer=100, startpos=Depending on size of continents (VARIABLE), generator=Pseudo-fractal height (FRACTAL), and