[Freeciv-Dev] [patch #3509] classic_ai_get_self()

2012-08-21 Thread Marko Lindqvist
URL: http://gna.org/patch/?3509 Summary: classic_ai_get_self() Project: Freeciv Submitted by: cazfi Submitted on: Tue 21 Aug 2012 07:32:05 PM EEST Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #3506] Default AI using ai type it got as parameter

2012-08-21 Thread Marko Lindqvist
Update of patch #3506 (project freeciv): Category: general = ai Status: In Progress = Ready For Test ___ Follow-up Comment #3: Remaining part.

[Freeciv-Dev] [patch #3493] Refer to README.ruleset_civ2civ3 in civ2civ3 ruleset description

2012-08-21 Thread Marko Lindqvist
Update of patch #3493 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3408] Server side scenario saving

2012-08-21 Thread Marko Lindqvist
Update of patch #3408 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3501] Reduce Alien World Explorer cost

2012-08-21 Thread Marko Lindqvist
Update of patch #3501 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #20070] read_timer_seconds() returns huge values on Windows (crosser-build)

2012-08-21 Thread Marko Lindqvist
Follow-up Comment #2, bug #20070 (project freeciv): Seems to depend on version of MinGW compiler. Downgrading made the problem go away. From how far I got this debugged, seems quite much like compiler bug. When added in the middle of the code segment giving funny results b = time(NULL);

[Freeciv-Dev] [bug #20070] read_timer_seconds() returns huge values on Windows (crosser-build)

2012-08-21 Thread Marko Lindqvist
Follow-up Comment #3, bug #20070 (project freeciv): freelog(%d - %d (%d) = %d, a, b, time(NULL), b - a) Uh, I meant %lu instead of %d. ___ Reply to this item at: http://gna.org/bugs/?20070

[Freeciv-Dev] [patch #3510] Alien World: Radiating terrain flag

2012-08-21 Thread Marko Lindqvist
URL: http://gna.org/patch/?3510 Summary: Alien World: Radiating terrain flag Project: Freeciv Submitted by: cazfi Submitted on: Wed 22 Aug 2012 12:35:51 AM EEST Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [bug #19904] Unit displayed as loaded, but transport doesn't show it as passenger (or carry it)

2012-08-21 Thread Marko Lindqvist
Follow-up Comment #7, bug #19904 (project freeciv): See bug #20085 for fix of some of these problems. ___ Reply to this item at: http://gna.org/bugs/?19904 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #20087] chariot gets free attack moving out of city

2012-08-21 Thread Marko Lindqvist
Follow-up Comment #1, bug #20087 (project freeciv): There's actually two chariots in play. One (id: 702) is built (bought), moves out from the city and does nothing more. The buggy behavior is that second chariot (id: 680) teleports to tile from several tiles away, attacks, and moves to safety

[Freeciv-Dev] [bug #20087] chariot gets free attack moving out of city

2012-08-21 Thread Marko Lindqvist
Follow-up Comment #2, bug #20087 (project freeciv): 1) Chariot 680 is in tile with allied units 2) Alliance breaks. Stack resolving teleports chariot with move cost 0 3) With full movement left it's ready to attack ___ Reply to this item

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-21 Thread J. M. Gorbach
Follow-up Comment #15, patch #3495 (project freeciv): This last point is actually why I think this must be implemented in ruleset C-code. Server must be aware of the fact that city will be founded to starting location before it assigns those locations. I agree.