URL:
http://gna.org/patch/?3509
Summary: classic_ai_get_self()
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 21 Aug 2012 07:32:05 PM EEST
Category: ai
Priority: 5 - Normal
Update of patch #3506 (project freeciv):
Category: general = ai
Status: In Progress = Ready For Test
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Follow-up Comment #3:
Remaining part.
Update of patch #3493 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3408 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3501 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #2, bug #20070 (project freeciv):
Seems to depend on version of MinGW compiler. Downgrading made the problem go
away.
From how far I got this debugged, seems quite much like compiler bug.
When added in the middle of the code segment giving funny results
b = time(NULL);
Follow-up Comment #3, bug #20070 (project freeciv):
freelog(%d - %d (%d) = %d, a, b, time(NULL), b - a)
Uh, I meant %lu instead of %d.
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Reply to this item at:
http://gna.org/bugs/?20070
URL:
http://gna.org/patch/?3510
Summary: Alien World: Radiating terrain flag
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 22 Aug 2012 12:35:51 AM EEST
Category: rulesets
Priority: 5 - Normal
Follow-up Comment #7, bug #19904 (project freeciv):
See bug #20085 for fix of some of these problems.
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Reply to this item at:
http://gna.org/bugs/?19904
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Follow-up Comment #1, bug #20087 (project freeciv):
There's actually two chariots in play.
One (id: 702) is built (bought), moves out from the city and does nothing
more.
The buggy behavior is that second chariot (id: 680) teleports to tile from
several tiles away, attacks, and moves to safety
Follow-up Comment #2, bug #20087 (project freeciv):
1) Chariot 680 is in tile with allied units
2) Alliance breaks. Stack resolving teleports chariot with move cost 0
3) With full movement left it's ready to attack
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Follow-up Comment #15, patch #3495 (project freeciv):
This last point is actually why I think this must be implemented in ruleset
C-code. Server must be aware of the fact that city will be founded to starting
location before it assigns those locations.
I agree.
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