URL:
http://gna.org/patch/?6107
Summary: Unhardcode action success incident causing.
Project: Freeciv
Submitted by: sveinung
Submitted on: Wed 03 Jun 2015 11:08:38 PM UTC
Category: general
Priority: 5 -
Follow-up Comment #1, patch #6107 (project freeciv):
Remember Steal Gold when upgrading a 2.6 ruleset.
(file #24560)
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Additional Item Attachment:
File name: Unhardcode-action-success-incident-causing.patch Size:33 KB
Follow-up Comment #1, patch #6104 (project freeciv):
Had a quick look. I spotted some coding style issues. (See doc/CodingStyle)
* Don't use tabs.
* Why start the then and else blocks with an empty line?
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Follow-up Comment #2, patch #6104 (project freeciv):
* } else { should be on the same line.
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http://gna.org/patch/?6104
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Follow-up Comment #3, patch #6104 (project freeciv):
Had a deeper look. The patch only changes unit deletion. Previous code assumes
that the unit will be wiped. Example: A player is be told that his unit died
when it (because of the patch) still may escape.
Update of bug #23634 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #23634 (project freeciv):
Priority: 5 - Normal = 9 - Immediate
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http://gna.org/bugs/?23634
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URL:
http://gna.org/bugs/?23634
Summary: Endless recursion in need_full_mp
Project: Freeciv
Submitted by: sveinung
Submitted on: Wed 03 Jun 2015 02:14:02 PM UTC
Category: general
Severity: 4 - Important
URL:
http://gna.org/patch/?6106
Summary: AI: Warn if being a target of a new action isn't
handled.
Project: Freeciv
Submitted by: sveinung
Submitted on: Wed 03 Jun 2015 12:14:12 PM UTC
Category: ai
URL:
http://gna.org/patch/?6105
Summary: AI: Being the target of join city is usually good.
Project: Freeciv
Submitted by: sveinung
Submitted on: Wed 03 Jun 2015 12:08:21 PM UTC
Category: ai
Priority: 5 -
Update of patch #6106 (project freeciv):
Depends on: = patch #6105
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Follow-up Comment #1:
3.0 version depend on patch #6105
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