[Freeciv-Dev] [patch #6107] Unhardcode action success incident causing.

2015-06-03 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?6107 Summary: Unhardcode action success incident causing. Project: Freeciv Submitted by: sveinung Submitted on: Wed 03 Jun 2015 11:08:38 PM UTC Category: general Priority: 5 -

[Freeciv-Dev] [patch #6107] Unhardcode action success incident causing.

2015-06-03 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, patch #6107 (project freeciv): Remember Steal Gold when upgrading a 2.6 ruleset. (file #24560) ___ Additional Item Attachment: File name: Unhardcode-action-success-incident-causing.patch Size:33 KB

[Freeciv-Dev] [patch #6104] [Killstack] Patch allows unit to escape instead of been killed

2015-06-03 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, patch #6104 (project freeciv): Had a quick look. I spotted some coding style issues. (See doc/CodingStyle) * Don't use tabs. * Why start the then and else blocks with an empty line? ___ Reply to this item at:

[Freeciv-Dev] [patch #6104] [Killstack] Patch allows unit to escape instead of been killed

2015-06-03 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, patch #6104 (project freeciv): * } else { should be on the same line. ___ Reply to this item at: http://gna.org/patch/?6104 ___ Message sent via/by Gna!

[Freeciv-Dev] [patch #6104] [Killstack] Patch allows unit to escape instead of been killed

2015-06-03 Thread Sveinung Kvilhaugsvik
Follow-up Comment #3, patch #6104 (project freeciv): Had a deeper look. The patch only changes unit deletion. Previous code assumes that the unit will be wiped. Example: A player is be told that his unit died when it (because of the patch) still may escape.

[Freeciv-Dev] [bug #23634] Endless recursion in need_full_mp

2015-06-03 Thread Sveinung Kvilhaugsvik
Update of bug #23634 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #23634] Endless recursion in need_full_mp

2015-06-03 Thread Sveinung Kvilhaugsvik
Update of bug #23634 (project freeciv): Priority: 5 - Normal = 9 - Immediate ___ Reply to this item at: http://gna.org/bugs/?23634 ___ Message sent

[Freeciv-Dev] [bug #23634] Endless recursion in need_full_mp

2015-06-03 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/bugs/?23634 Summary: Endless recursion in need_full_mp Project: Freeciv Submitted by: sveinung Submitted on: Wed 03 Jun 2015 02:14:02 PM UTC Category: general Severity: 4 - Important

[Freeciv-Dev] [patch #6106] AI: Warn if being a target of a new action isn't handled.

2015-06-03 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?6106 Summary: AI: Warn if being a target of a new action isn't handled. Project: Freeciv Submitted by: sveinung Submitted on: Wed 03 Jun 2015 12:14:12 PM UTC Category: ai

[Freeciv-Dev] [patch #6105] AI: Being the target of join city is usually good.

2015-06-03 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?6105 Summary: AI: Being the target of join city is usually good. Project: Freeciv Submitted by: sveinung Submitted on: Wed 03 Jun 2015 12:08:21 PM UTC Category: ai Priority: 5 -

[Freeciv-Dev] [patch #6106] AI: Warn if being a target of a new action isn't handled.

2015-06-03 Thread Sveinung Kvilhaugsvik
Update of patch #6106 (project freeciv): Depends on: = patch #6105 ___ Follow-up Comment #1: 3.0 version depend on patch #6105 ___