[Freeciv-Dev] [bug #24375] Barracks are not getting obsolete by Barracks III

2016-02-08 Thread Marko Lindqvist
Update of bug #24375 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #6930] Use AM_PROG_AR instead of AC_CHECK_TOOL(ar)

2016-02-08 Thread Marko Lindqvist
URL: Summary: Use AM_PROG_AR instead of AC_CHECK_TOOL(ar) Project: Freeciv Submitted by: cazfi Submitted on: Mon 08 Feb 2016 02:10:00 PM EET Category: bootstrap Priority: 5 -

[Freeciv-Dev] [bug #24394] Help Browser unit/building lists show same icon for all units/buildings

2016-02-08 Thread Marko Lindqvist
URL: Summary: Help Browser unit/building lists show same icon for all units/buildings Project: Freeciv Submitted by: cazfi Submitted on: Mon 08 Feb 2016 12:16:30 PM EET Category: client-sdl2

[Freeciv-Dev] [bug #19561] No indication of connection loss

2016-02-08 Thread Marko Lindqvist
Update of bug #19561 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #6: - Added client option to control the behavior - Changed packet number within correct range -

[Freeciv-Dev] [patch #6910] Arch specific msys2 based Installer build and temporary install directories

2016-02-08 Thread Marko Lindqvist
Update of patch #6910 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #24242] is_native_move() and "Relaxed" move_mode not considering possibility of three road types

2016-02-08 Thread Marko Lindqvist
Follow-up Comment #1, bug #24242 (project freeciv): More generally: Problem exist when between-tile has integrating road type distinct from both source and destination. This can be third road type, but there's also the case where source and destination are the same and between-tile is the only

[Freeciv-Dev] [patch #6935] Make version numbers in savegame3 100 times bigger

2016-02-08 Thread Marko Lindqvist
URL: Summary: Make version numbers in savegame3 100 times bigger Project: Freeciv Submitted by: cazfi Submitted on: Tue 09 Feb 2016 09:51:19 AM EET Category: general Priority:

[Freeciv-Dev] [patch #6934] Inline map_move_cost() & map_move_cost_unit()

2016-02-08 Thread Marko Lindqvist
URL: Summary: Inline map_move_cost() & map_move_cost_unit() Project: Freeciv Submitted by: cazfi Submitted on: Tue 09 Feb 2016 08:14:01 AM EET Category: general Priority: 5 -

[Freeciv-Dev] [bug #24395] Move cost for RMM_RELAXED diagonal move between integrating roads

2016-02-08 Thread Marko Lindqvist
URL: Summary: Move cost for RMM_RELAXED diagonal move between integrating roads Project: Freeciv Submitted by: cazfi Submitted on: Tue 09 Feb 2016 08:45:54 AM EET Category: general

[Freeciv-Dev] [patch #6329] pf_normal_map_iterate() optimization

2016-02-08 Thread Marko Lindqvist
Follow-up Comment #1, patch #6329 (project freeciv): > Server side autogames (S2_6) regularly show over 38% of the time being spent in pf_normal_map_iterate(). That's something that has clearly changed between S2_5 and S2_6. While pf_normal_map_iterate() is on the top of the list in S2_5 too,

[Freeciv-Dev] [patch #6900] Add support for "emergency" release version number part

2016-02-08 Thread Marko Lindqvist
Update of patch #6900 (project freeciv): Status: In Progress => Ready For Test Planned Release: 2.5.4, 2.6.0, 3.0.0 => 2.6.0, 3.0.0 ___ Follow-up Comment #4: Patches for S2_6

[Freeciv-Dev] [patch #6909] Load Goods names before they are needed

2016-02-08 Thread Marko Lindqvist
Update of patch #6909 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: Patch (file #26661) ___ Additional

[Freeciv-Dev] [patch #6931] Configure check for pathless SDL includes

2016-02-08 Thread Marko Lindqvist
URL: Summary: Configure check for pathless SDL includes Project: Freeciv Submitted by: cazfi Submitted on: Mon 08 Feb 2016 07:27:46 PM EET Category: bootstrap Priority: 5 -

[Freeciv-Dev] [patch #6912] Public FREECIV_HAVE_LIBREADLINE

2016-02-08 Thread Marko Lindqvist
Follow-up Comment #1, patch #6912 (project freeciv): While testing this, I've noticed that there's something our rebuilding rules do not catch. Once this is applied, fc_config.h does not get automatically regenerated, leading to compilation failures. If one encounters such problems,

[Freeciv-Dev] [bug #24318] unit movement animation time too high

2016-02-08 Thread mir3x
Follow-up Comment #5, bug #24318 (project freeciv): I have new idea why cairo is slow Its because it uses hardware acceleration probably ... :D All cairo surfaces are stored in some X server process or video ram. So cairo uses those surfaces by sending requests to X server. And there is a lot

[Freeciv-Dev] [patch #6932] Public FREECIV_RELEASE_MONTH

2016-02-08 Thread Marko Lindqvist
URL: Summary: Public FREECIV_RELEASE_MONTH Project: Freeciv Submitted by: cazfi Submitted on: Mon 08 Feb 2016 09:59:49 PM EET Category: bootstrap Priority: 5 - Normal

[Freeciv-Dev] [bug #24318] unit movement animation time too high

2016-02-08 Thread Christian Knoke
Follow-up Comment #6, bug #24318 (project freeciv): I do not care about video acceleration too much ..., but for my part, I can tell, this machine shares ist ram with the video chip, and what is relevant for the graphic in the 3.2 kernel module list, is probably limited to i915

[Freeciv-Dev] [bug #24334] [Metaticket] Public interface incompleteness

2016-02-08 Thread Marko Lindqvist
Update of bug #24334 (project freeciv): Depends on: => patch #6932 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [patch #6912] Public FREECIV_HAVE_LIBREADLINE

2016-02-08 Thread Marko Lindqvist
Update of patch #6912 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #6912] Public FREECIV_HAVE_LIBREADLINE

2016-02-08 Thread Jacob Nevins
Follow-up Comment #4, patch #6912 (project freeciv): On my system, trunk compilation is failing in a way that "./config.status --recheck" doesn't help with: CC console.lo ../../server/console.c: In function 'con_update_prompt': ../../server/console.c:98:5: error: implicit declaration of

[Freeciv-Dev] [patch #6912] Public FREECIV_HAVE_LIBREADLINE

2016-02-08 Thread Marko Lindqvist
Follow-up Comment #5, patch #6912 (project freeciv): > ensuring freeciv_config.h is included in the correct way; There should be no need to include freeciv_config.h when fc_config.h is included. $ grep -r "FREECIV_HAVE_LIBREADLINE" gen_headers/ gen_headers/freeciv_config.h:#define

[Freeciv-Dev] [bug #24018] The AI players are extremely slow during europe_1901's turn change

2016-02-08 Thread Marko Lindqvist
Follow-up Comment #11, bug #24018 (project freeciv): Some S2_6 autogame analysis (not with Europe 1901 scenario) indicates that AI looking for new city spots takes significant portion of the CPU usage. One we get the scenario updated to S2_6 format, we can presumably set

[Freeciv-Dev] [patch #6912] Public FREECIV_HAVE_LIBREADLINE

2016-02-08 Thread Jacob Nevins
Follow-up Comment #6, patch #6912 (project freeciv): > Try running './autogen.sh --no-configure-run' first (to make > sure autoheader has run and regenerated fc_config.h.in template) > and './config.status --recheck' only then. Yes, that worked. (Should have thought of that.)

[Freeciv-Dev] [patch #6933] Replace road_type_iterate() with extra_type_by_cause_iterate(EC_ROAD) everywhere

2016-02-08 Thread Marko Lindqvist
URL: Summary: Replace road_type_iterate() with extra_type_by_cause_iterate(EC_ROAD) everywhere Project: Freeciv Submitted by: cazfi Submitted on: Tue 09 Feb 2016 03:03:51 AM EET Category: