[Freeciv-Dev] [patch #7055] Introduce extra user flags support

2016-03-10 Thread Sveinung Kvilhaugsvik
Update of patch #7055 (project freeciv): Depends on: => patch #7054 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #7057] Allow paradrop from non city / non base

2016-03-10 Thread Sveinung Kvilhaugsvik
Additional Item Attachment, patch #7057 (project freeciv): File name: 0008-Allow-paradrop-from-non-city-non-base.patch Size:27 KB ___ Reply to this item at: ___

[Freeciv-Dev] [patch #7057] Allow paradrop from non city / non base

2016-03-10 Thread Sveinung Kvilhaugsvik
Update of patch #7057 (project freeciv): Depends on: => patch #7056 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #7057] Allow paradrop from non city / non base

2016-03-10 Thread Sveinung Kvilhaugsvik
URL: Summary: Allow paradrop from non city / non base Project: Freeciv Submitted by: sveinung Submitted on: Fri 11 Mar 2016 01:52:29 AM UTC Category: general Priority: 5 - Norma

[Freeciv-Dev] [patch #7057] Allow paradrop from non city / non base

2016-03-10 Thread Sveinung Kvilhaugsvik
Update of patch #7057 (project freeciv): Depends on: => patch #7055 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #7055] Introduce extra user flags support

2016-03-10 Thread Sveinung Kvilhaugsvik
Update of patch #7055 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: 0006-Introduce-extra-user-flags-support-2.patch Size:18 KB _

[Freeciv-Dev] [patch #7056] rscompat: support partial req type changes

2016-03-10 Thread Sveinung Kvilhaugsvik
URL: Summary: rscompat: support partial req type changes Project: Freeciv Submitted by: sveinung Submitted on: Fri 11 Mar 2016 01:12:39 AM UTC Category: general Priority: 5 - No

[Freeciv-Dev] [bug #23256] Autogenerated help for governments is confused

2016-03-10 Thread Jacob Nevins
Update of bug #23256 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7055] Introduce extra user flags support

2016-03-10 Thread Sveinung Kvilhaugsvik
URL: Summary: Introduce extra user flags support Project: Freeciv Submitted by: sveinung Submitted on: Thu 10 Mar 2016 09:14:10 PM UTC Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #24514] Unit type class user flags not initialized

2016-03-10 Thread Sveinung Kvilhaugsvik
URL: Summary: Unit type class user flags not initialized Project: Freeciv Submitted by: sveinung Submitted on: Thu 10 Mar 2016 09:09:29 PM UTC Category: general Severity: 3 - No

[Freeciv-Dev] [patch #7054] Make extra flag names translatable

2016-03-10 Thread Sveinung Kvilhaugsvik
URL: Summary: Make extra flag names translatable Project: Freeciv Submitted by: sveinung Submitted on: Thu 10 Mar 2016 07:43:49 PM UTC Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #7053] "Home City" check action system integration

2016-03-10 Thread Sveinung Kvilhaugsvik
URL: Summary: "Home City" check action system integration Project: Freeciv Submitted by: sveinung Submitted on: Thu 10 Mar 2016 06:16:21 PM UTC Category: general Priority: 5 - N

[Freeciv-Dev] [patch #7052] unit_can_add_or_build_city(): use action prob

2016-03-10 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, patch #7052 (project freeciv): This makes unit_can_add_or_build_city() able to consider *all* the action enabler rules rather than just the hard coded requirements + the action enabler requirements that has custom detection code. _

[Freeciv-Dev] [patch #7052] unit_can_add_or_build_city(): use action prob

2016-03-10 Thread Sveinung Kvilhaugsvik
URL: Summary: unit_can_add_or_build_city(): use action prob Project: Freeciv Submitted by: sveinung Submitted on: Thu 10 Mar 2016 05:28:07 PM UTC Category: general Priority: 5 -

[Freeciv-Dev] [patch #7051] Remove custom illegal "Found City" explanation

2016-03-10 Thread Sveinung Kvilhaugsvik
Additional Item Attachment, patch #7051 (project freeciv): File name: 0001-Remove-custom-illegal-Found-City-explanation-v2.patch Size:9 KB ___ Reply to this item at:

[Freeciv-Dev] [patch #7051] Remove custom illegal "Found City" explanation

2016-03-10 Thread Sveinung Kvilhaugsvik
Update of patch #7051 (project freeciv): Summary: Action not enabled explain city to close => Remove custom illegal "Found City" explanation ___ Follow-up Comment #1: Add detection that a foreign tile blocks "Found City" s

[Freeciv-Dev] [patch #7051] Action not enabled explain city to close

2016-03-10 Thread Sveinung Kvilhaugsvik
URL: Summary: Action not enabled explain city to close Project: Freeciv Submitted by: sveinung Submitted on: Thu 10 Mar 2016 03:07:46 PM UTC Category: general Priority: 5 - Norm

[Freeciv-Dev] [patch #3711] Caravan popups as part of unit focus queue?

2016-03-10 Thread Sveinung Kvilhaugsvik
Update of patch #3711 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Follow-up Comment #12: > Thank you. You

[Freeciv-Dev] [patch #7046] Add a quiet property to actions

2016-03-10 Thread Sveinung Kvilhaugsvik
Update of patch #7046 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7047] Action not enabled explain ruleset terrain

2016-03-10 Thread Sveinung Kvilhaugsvik
Update of patch #7047 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5915] civ2civ3: Require tech to mine deserts / glaciers ("oil wells")?

2016-03-10 Thread David Fernandez
Follow-up Comment #13, patch #5915 (project freeciv): I never tested this patch in a normal game (from start). I'll do it now. ___ Reply to this item at: ___ Men

[Freeciv-Dev] [bug #24175] AIs inappropriately set tax to 100% gold, stopping science (civ2civ3 ruleset)

2016-03-10 Thread David Fernandez
Follow-up Comment #3, bug #24175 (project freeciv): I was going to play my first game with S2_6 and I noticed the same problem about AI stuck with 100% gold. I'll keep testing to see if I can find why it is more problematic in civ2civ3 than other rulesets. However, I remember that everytime that