[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-12-28 Thread Sveinung Kvilhaugsvik
Follow-up Comment #13, bug #25336 (project freeciv): Thank you for the save game. I just invaded Maputo by using the Marines next to it. (r34743) Are you able to do so too? ___ Reply to this item at: ___

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-12-28 Thread wotan
Follow-up Comment #12, bug #25336 (project freeciv): try invading empty Maputo with the units surrounding it, it doesn't work here. r34746 trunk gtk 3.22 (default) (file #29604) ___ Additional Item Attachment: File name: cantinvadeempt

[Freeciv-Dev] [bug #25402] Qt client - crash when applying options

2016-12-28 Thread mir3x
Update of bug #25402 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7974] Explicit action target city is known assumption

2016-12-28 Thread Sveinung Kvilhaugsvik
Update of patch #7974 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-12-28 Thread Sveinung Kvilhaugsvik
Follow-up Comment #11, bug #25336 (project freeciv): The AI will put a unit in Witqos if I press "Turn Done" in the test save game from the forum. I therefore created a test scenario with the editor. (Give my self a helicopter, give the enemy an empty city, press turn done) The enemy city was empt

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-12-28 Thread wotan
Follow-up Comment #10, bug #25336 (project freeciv): sveinung : also when the city has 0 enemy units at the start of your turn? ___ Reply to this item at: ___ Me