Per Inge Mathisen wrote:
...
I suggest instead of fuel, we add the rule that all aircraft automatically return to the airfield/city/carrier that the unit visited last at the start of your turn. That is, when you use an aircraft, it stays in the air until your next turn/phase, allowing other players a chance to shoot it down (of course, this is exploitable by attacking in the last second in simultaneous movement mode, but I have given up trying to make that mode fair).
...

That would make aircraft more like a kind of artillery shell, allowing a unit (aircraft carrier) to attack at range rather than only adjacent tiles. A more extreme solution would be to eliminate the aircraft entirely, in the same way that the game does not record artillery shells or other ammunition. The aircraft unit would instead represent the airfield the squadron is using, which unlike other units can attack units that are not adjacent.

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