Re: [Freeciv-Dev] (PR#39543) Cities compete over Small Wonders

2008-06-21 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39543 2007/8/12 Marko Lindqvist [EMAIL PROTECTED]: On 12/08/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: My suggestion for the AI code... If a Nation already has a Small Wonder, don't rebuild it anywhere else, that's the easy fix, and

[Freeciv-Dev] (PR#39543) Cities compete over Small Wonders

2007-08-12 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39543 Hi rndCiv uses Small Wonders, for things like Colleges of Magic that can produce Magicians etc. Often these units are Unique. What ive found is that the AI will build a Small Wonder, build the specialty unit, and then other cities in

Re: [Freeciv-Dev] (PR#39543) Cities compete over Small Wonders

2007-08-12 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39543 On 12/08/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: My suggestion for the AI code... If a Nation already has a Small Wonder, don't rebuild it anywhere else, that's the easy fix, and it'll prolly be right 99% of the time.