Re: [Freeciv-Dev] (PR#40256) Freeciv 2.1.4 bug

2008-06-05 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40256 On 6/5/08, Madeline Book [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40256 The previous patch works but is a little inefficient in that it adds a useless call to get_server_scan_list before a

[Freeciv-Dev] (PR#40256) Freeciv 2.1.4 bug

2008-06-05 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40256 [dmarks - Thu Jun 05 07:24:19 2008]: On 6/5/08, Madeline Book [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40256 The previous patch works but is a little inefficient in that it adds a

[Freeciv-Dev] (PR#40256) Freeciv 2.1.4 bug

2008-06-04 Thread James Hemming
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40256 Hi, I'm reporting a bug in Freeciv 2.1.4 compiled from source running on Ubuntu. On the Connect to Network Game screen, the Refresh button does not appear to work and the server list isn't updated. Clicking Cancel and then clicking

[Freeciv-Dev] (PR#40256) Freeciv 2.1.4 bug

2008-06-04 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40256 [EMAIL PROTECTED] - Wed Jun 04 13:31:11 2008]: Hi, I'm reporting a bug in Freeciv 2.1.4 compiled from source running on Ubuntu. On the Connect to Network Game screen, the Refresh button does not appear to work and the

[Freeciv-Dev] (PR#40256) Freeciv 2.1.4 bug

2008-06-04 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40256 The previous patch works but is a little inefficient in that it adds a useless call to get_server_scan_list before a new scan is actually started. So here is a slight variation that fixes this.