I found my agent crashing on tile-related callbacks. Turns out
handle_tile_info() was passing a struct tile *, but enqueue_call() was
taking x and y coordinates. This couldn't have helped the core dumps
and memory corruption referred to in
http://thread.gmane.org/gmane.games.freeciv.cvs/6285,
On 17/06/2009, Bernd Jendrissek bernd.jendris...@gmail.com wrote:
I found my agent crashing on tile-related callbacks. Turns out
handle_tile_info() was passing a struct tile *, but enqueue_call() was
taking x and y coordinates. This couldn't have helped the core dumps
and memory corruption