Update of bug #13599 (project freeciv):
Status:None = Duplicate
Assigned to:None = cazfi
Open/Closed:Open = Closed
Planned Release:
Update of bug #13599 (project freeciv):
Priority: 5 - Normal = 1 - Later
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Follow-up Comment #4:
Before implementing this, shouldn't we make the tile special a part of the
ruleset?
I've started working on generalizing tile specials before school
started, but now I hardly find time to sleep. Hopefully, when semester
will end I'll get back into it.
On Wed, Apr 14, 2010 at 4:05 PM, pepeto
no-reply.invalid-addr...@gna.org wrote:
Update of bug #13599 (project freeciv):
Follow-up Comment #3, bug #13599 (project freeciv):
About building units: See ai/advdomestic.c:domestic_advisor_choose_build()
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Reply to this item at:
http://gna.org/bugs/?13599
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Follow-up Comment #2, bug #13599 (project freeciv):
could you give me some hints which code I
should look at to find examples in the AI
code? (autosettler?)
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Reply to this item at:
http://gna.org/bugs/?13599
Follow-up Comment #1, bug #13599 (project freeciv):
- AI code to use the new units and to clear pollution
This is BIG obstacle for this change, and I won't accept this change without
this one being addressed. Otherwise AIs constantly lead world to global
warming and that would only frustrate
URL:
http://gna.org/bugs/?13599
Summary: [RFC; patch] pollution on lakes / ocean
Project: Freeciv
Submitted by: syntron
Submitted on: Samstag 30.05.2009 um 20:24
Category: general
Severity: 3 - Normal