[Freeciv-Dev] [bug #14311] no way to reset the server if a savegame was loaded

2011-01-12 Thread Marko Lindqvist
Update of bug #14311 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Reply to this item at: http://gna.org/bugs/?14311 ___ Message sent

[Freeciv-Dev] [bug #14311] no way to reset the server if a savegame was loaded

2009-12-18 Thread Marko Lindqvist
Update of bug #14311 (project freeciv): Planned Release: = 2.3.0 ___ Reply to this item at: http://gna.org/bugs/?14311 ___ Message sent

[Freeciv-Dev] [bug #14311] no way to reset the server if a savegame was loaded

2009-10-06 Thread pepeto
Follow-up Comment #3, bug #14311 (project freeciv): What would be the normal behaviour? ___ Reply to this item at: http://gna.org/bugs/?14311 ___ Message posté via/par Gna!

[Freeciv-Dev] [bug #14311] no way to reset the server if a savegame was loaded

2009-10-06 Thread Matthias Pfafferodt
Follow-up Comment #4, bug #14311 (project freeciv): a running game can be stopped / ended without quiting the server by /end. If a savegame was loaded this game has to be started to end it. The default behavior would be that this savegame can be stopped /ended also by /end and the server would

[Freeciv-Dev] [bug #14311] no way to reset the server if a savegame was loaded

2009-10-06 Thread pepeto
Follow-up Comment #5, bug #14311 (project freeciv): I think I begin to understand your problem. You are requesting a way to cancel a game loading, right? Then I am not sure that the /endgame command would be really appropriate. I would suggest you an /unload (there are quite similar commands

[Freeciv-Dev] [bug #14311] no way to reset the server if a savegame was loaded

2009-10-06 Thread Matthias Pfafferodt
Follow-up Comment #6, bug #14311 (project freeciv): I checked the warclient code and found /unload before I send the last message. But unload is only for maps? But yes, this would be that I request with this ticket. ___ Reply to this item

[Freeciv-Dev] [bug #14311] no way to reset the server if a savegame was loaded

2009-10-06 Thread pepeto
Update of bug #14311 (project freeciv): Priority: 5 - Normal = 1 - Later Assigned to: pepeto = None ___ Follow-up Comment #7: Yes, you are right,