[Freeciv-Dev] [bug #15323] server crash in tile_city() at common/tile.c:76

2010-02-13 Thread pepeto
Update of bug #15323 (project freeciv): Status:None = Confirmed ___ Reply to this item at: http://gna.org/bugs/?15323 ___ Message posté

[Freeciv-Dev] [bug #15323] server crash in tile_city() at common/tile.c:76

2010-02-13 Thread pepeto
Update of bug #15323 (project freeciv): Category:None = general Status: Confirmed = Ready For Test Assigned to:None = pepeto Planned Release:

[Freeciv-Dev] [bug #15323] server crash in tile_city() at common/tile.c:76

2010-02-13 Thread pepeto
Update of bug #15323 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15323] server crash in tile_city() at common/tile.c:76

2010-02-11 Thread Andreas
Follow-up Comment #2, bug #15323 (project freeciv): Tracking the bug further using valgrind reveals: Conditional jump or move depends on uninitialised value(s) at 0x4334A6: aiferry_find_interested_city (aiferry.c:860) by 0x433C0F: ai_manage_ferryboat (aiferry.c:1077) by 0x4287E7:

[Freeciv-Dev] [bug #15323] server crash in tile_city() at common/tile.c:76

2010-02-09 Thread Andreas
URL: http://gna.org/bugs/?15323 Summary: server crash in tile_city() at common/tile.c:76 Project: Freeciv Submitted by: anbe Submitted on: Tuesday 02/09/2010 at 21:54 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #15323] server crash in tile_city() at common/tile.c:76

2010-02-09 Thread Andreas
Follow-up Comment #1, bug #15323 (project freeciv): a different backtrace produced by another crash from the same savegame, common part is ferry boat #0 0x0042aba7 in aiferry_find_boat (punit=0x1d24cf0, cap=1, path=value optimized out) at ../../ai/aiferry.c:429 #1 0x00420bb3